Setting The East Ablaze! contains miniature wargame rules for warfare in Central Europe, Russia, Central Asia, China and elsewhere from the years 1917-1926. These rules are designed for medium-sized games (c. 60-70 figures per side), but they do work just as well for smaller skirmish-level games, and for larger games of up to 500 figures per side. Rules...
Red Dawn Rises! Revolution in Central Asia 1918-1920 is the first in a planned series of scenario books for our Setting the East Ablaze rules. Although written specifically for warfare in Central Asia in the aftermath of the Russian Civil War (1917-26), we have found that the rules are very flexible. The earliest they have been played successfully is the...
The Miniature Adventures of Dunsterforce 1918: a Scenario Book for World War One in Northern Persia and the Caucasus for the Setting the East Ablaze! rules, and easily adaptable for other rules sets. In 1918, the last year of World War One (WWI), the British dispatched a military mission into Northern Persia. The mission’s overall aim was to protect...
"Almost all new wargamers start their careers by fighting a succession of single, unconnected battles;...but before very long he begins to feel that something is lacking, that these individual games...need some connecting link to make them more satisfying and to give an objective other than just trying to destroy the other fellow's army. In their words...
Seven Days to the River Rhine is a set of fast play rules simulating armoured combat during the 1980's in Europe when the Cold War between the NATO alliance and Soviet led Warsaw Pact could easily have turned Hot. The rules cater for games with lots of armour and infantry and other supporting weapons in any scale. The mechanics are remarkably simple and...
Seven Season Soup takes place in a fantasy world inspired by the Japanese feudal era and Asian mythology. In the game, players encounter fantastic creatures like the towering Daikon, a radish demon, or Slime, an adorable yet dangerous pink blob. The art is colorful and is reminiscent of a colored version of Japanese calligraphy. The players compete in the...
Seven Years is a war game designed to be simple and efficient. At the core are: a two-table engine, the five status definition of units, a flexible command system that can span from cumbersome to almost Napoleonic and last not least a more fluid game sequence, than most common rule sets can provide. While operating at brigade level, it is designed to keep...
These rules have been written to give an easily playable game which reflects the style of European land warfare during the Eighteenth Century, particularly the Seven Years War. To simplify the game a standard size of unit is employed and only a few major formations are permitted. Figures are not removed but a simple record needs to be kept of the status of...
These Seven Years War: Wargames rules were spawned from a free online set which had itself been based on DBM (Wargames Research Group rules). They had lots of modifications since, and work with battalions of 16 figures and Regiments of horse of 9-15. Designed for 15mm. Sequence of play: Each game turn consists of 2 alternating phases, the attacking player...
Severed Union 1861-1865 is a historical miniature wargame, which is the first release from Gordon & Hague War-Games. The game uses 10mm pre-painted wargame miniatures to allow players to relive the greatest battles of the American Civil War. This game is a turn based in which each player will take turns moving, firing and charging. There are multiple ways...
Translated from the publisher's website: Deep below the world of wasteful humans lies another yet uncharted world, oblivious of the ado of surface dwellers. Only the most courageous creatures from the world above will descend to the mysteries of the underground and board one of the legendary sewer frigates to challenge destiny and to amass immeasurable...
Sewer Pirats társasjáték 12000 Ft-tól! - 1 felhasználó árulja ezt a játékot!