“King Philip II decided to invade England and depose Queen Elizabeth I. He assembled a powerful armada of ships and sent them to the Netherlands to link up with a powerful army led by the Duke of Parma." "As the Armada sailed up the English Channel they were harassed by English ships. When the Armada arrived at Calais they anchored off the coast while the...
Seapower II is one of the older naval miniatures simulations games and covers the period from 1885 to 1945. Fairly comprehensive, it treats ships rather abstractly and includes rules for aircraft, torpedoes, and many other variables. The booklet Seapower III, which is not a standalone game, ups the complexity quite a bit with rules for weather, coastal...
Days of the Conqueror is a mass-battle miniatures game for the period of William the Conqueror (11th century). Units are composed of a number of stands of miniatures. Units are rated by a die (D4, D6, D8, or D10) in each attribute: Discipline, Morale, Attack, and Armor. Each unit must make a Discipline Test (with results of either Rash, Simple, or...
This is a full game covering Naval and Coastal Warfare in the age of the Pre-dreadnought. The game includes everything necessary to play. All you will need is access to a colour printer, A4 Label Paper and some card. The portrays conflict in a group of contested islands located between two nations. Units provided include: Pre-dreadnought Battleships...
Modern Naval Miniature Rules for Surface / Air / Submarine by Q-Games 1979, 1980 by William Likens. This game is designed for 1:2400 or 1:1200 scale modern naval miniatures. Aircraft figures of 1:250 scale or smaller may be used. Two 20-sided dice will be needed for play. The game scale is 1' = 4 miles (1:24,000 scale) with each turn of play lasting two...
From the PDF: "SeaWar: 1805 is a set of wargames rules designed to recreate the naval battles that occur during the Age of Sail, from the First Anglo-Dutch War in 1652 through the Napoleonic Wars to the end of the Greek War of Independence in 1829. Designed to be simple enough to introduce gamers new to the period (indeed even to wargaming), SeaWar: 1805...
The Epic Adventure Through Time! A long time ago, before the Eternal Order of Perseus was formed, all sorts of ancient, terrible magics and evil creatures rampaged across the earth. As the Tomb has traveled our universe, moving across the ley lines of otherworldly energies, it has been the harbinger of mysterious, supernatural, inhuman forces. Now, only...
The End is Near! Thousands of years before recorded history, when man was still infantile, the eternal powers protected Earth with the consent of the gods. When those gods saw mankind mistreat the world, though, the deities saw fit to create two horrific punishments: the Four Horsemen of the Apocalypse and da Vinci's inventions. These ungodly forces on...
A new card for Secrets of the Lost Station. This character's name is a Latin version of Qua(r)termain, clearly an allusion to H. Rider Haggard's Allan Quatermain. Stamina: 13 Ability: Once per game, you may choose to flip this card and take another turn after this one. (Do not advance Station Track) Available as part of the 2020 Dice Tower Kickstarter...
The year is 1949, and the world is still ravaged by the horrors of World War II. London and Berlin have both been obliterated by Atom Bombs, and Northwest Europe and Eastern Russian are ravaged by the the aftermath of V-Gas - a deadly nerve agent which kills the victim and then re-animates the corpse. And yet the war still rages. Small battle groups of...
From the publishers website... "West Wind Productions and Grindhouse Games invite you to step into the world of the End Times with the first supplement to the insurgently successful Secrets of the Third Reich. In addition to containing new game rules, missions and background, this lavishly illustrated volume explores loads of exciting new character...