The Intrepid–class ships were designed for the Royal Navy by Sir John Williams. These ships were armed with 26 24–Pounder guns in the gundeck, 26 18–Pounder guns in the upperdeck, 10 4–Pounder guns in the quarterdeck, and 2 9–Pounder guns in the forecastle. HMS Polyphemus was laid down at Sheerness in 1782 and commissioned in 1799 under the command of...
The Santa Monica – aka Mahonesa – was the first of a series of 6 frigates of 34 guns, built in the Minorcan port of Mahón, and had as her first service the transport of troops of Mallorca. This ship performed various services along the Mediterranean sea, and took part to French Revolutionary Wars until she was captured by the HMS Terpsichore on October 13...
The Bucentaure class ship Neptune was launched at the beginning of the Napoleonic Wars. After missions on the West Indies, she was used against the British in Mediterranean Sea. During the Battle of Trafalgar she was engaged by Nelson himself, and she dueled with several British ships, surviving the battle. She later became part of the Spanish fleet, named...
Salamini ("Oh Salamis!") is a simple but not simplistic game of trireme battles during the Classical Greece period (500-336 BC). Rules are just two pages long, but include all the features of ancient naval warfare (shooting, ramming, boarding), are fast and fun but also tactically challenging. A small and quick naval encounter can be fought between two...
From the back of the rulebook: With these rules you can take command of the fleets of antiquity with oared galleys roaming the Mediterranean, maintaining control of your Empire and keeping the Pirates in check. In those days warfare was up close and personal. The wars between Greece and Persia, Rome and Carthage, The Roman Civilk War, all are covered. You...
Salōn, a game of Tables & Chairs, is a points-based pattern-forming abstract strategy game about being in Chairs playing Games at Tables, making points by forming metaphorical “Conversations” around the Game being played. It's meta, but really. Smarter than Checkers, but dumber than Chess, and just a bit like Gō, Salōn refines the simplest elements from...
You're standing lookout on the deck of the Union warship USS Cumberland anchored in Hampton Roads. The cold morning air bites through your coat. Through the fog laying over the bay you see a shape moving, you take it as nothing, seeing things from a late watch. You take a swig of coffee from your canteen to clear your head. Suddenly you see the shape move...
You wake up suddenly on the sand… You had a clear destination in mind, but the sea betrayed you. The ship you traveled on is now scattered wreckage on an unknown shore. One by one, you awaken, dazed, with the salty taste of the sea still on your tongue and a veil of mist shrouding everything around you. Only four of you remain. You soon realize you’re not...
From the rulebook: You are a Star Mogul and the owner of a newly formed Salvage Crew. The outer rim is a treasure trove of lost or abandoned property. Your mission is to stake your claim by force if necessary to these forgotten riches. Salvage Crew: Star Mogul is a set of rules for use with the 25mm and 15mm scale, table-top sci-fi war games miniatures...
SALVAGE: Deep Space is a co-operative legacy tabletop game for up to four players that places emphasis on customization, narrative, and teamwork. To uncover a compelling narrative woven from the results of their own choices, players will group together to perform missions as Salvage Suit Pilots in command of fourteen foot tall Exo-Mechs. During these...
This is a tabletop system that can be used as a companion rule set to Samaris: Der Turm von Osma which can be played both solitaire and in groups, either as a strategic game or in a role-playing manner. It extends the game by individual character properties and rules for special movement and actions as well as tables for items and costs and for spells. The...