Along the lines of HeroQuest comes a much more heavily produced game called Dark World. One player is the evil lord who controls the dungeon in which the rest of the players move their characters from room to room, fighting monsters and gaining treasure. Real working treasure chests with magic weapons inside and the figures even get to put their new...
"The Warlord and his Blood Legion have captured the ancient Village of the Halflings. The Mayor and the Miller are held hostage and must be rescued; for they alone know the secret paths to the castle of Korak, Lord of CHAOS." The first of two expansions for Dark World, Village of Fear is a fantasy adventure game that features multiple 3D structures. It can...
Schwere Kompanie are detailed Tactical scale rules at Company level. The focus of these rules is to be as historically accurate and realistic as possible without making the game too complex to play. All gun, vehicle and squad types have their own reference card that contains all information relating to that particular unit. Each unit in the game has a set...
Schwerpuckt is a set of miniature rules for playing large WW2 battles. Each stand is 1 company, 1"=200 yards, and 1 turn = 30 minutes. Most mechanics use single die rolls with situational modifiers to speed play. Rules are 20 pages, and cover the usual fire, movement, and morale rules. Army lists and scenarios will be posted on the Web site:...
An accident on an orbital research station causes the release of lots of dangerous creatures you must gets a group of security guards and scientists to the escape pods. Sci-Fi Escape is a solo game with plenty of random events to keep the game different every time it is played. Ideal for 28mm figures but could easily be played with other figure scales....
Rescue a scientist from a disintegrating space station while fending off assorted nasty animals. This is a follow on to several previous games (Sci-Fi Escape: A Solo Game, Sci-Fi Return: A Solo Game) but can be played as a stand alone game. Ideal for 28mm figures but any size will do as long as they are individually based. Turn Sequence: Activate your...
In Sci-Fi Return, you must enter a damaged space station and recover some information. The station is in danger of falling apart and various dangerous creatures have escaped and are roaming the facility. This is a sequel to Sci-Fi Escape but is a stand alone game you don't need anything else to play it. Ideal for 28mm figures but you can use whatever comes...
Welcome to The Sprawl… Sci-fi skirmishes are an increasingly popular genre of war game but they are more dependent than most on good scenarios to keep them varied and exciting. John Lambshead has taken the work out of scenario building. He presents a selection of thirty-six missions of varying complexity, each with clear objectives and victory conditions...
Science Versus Luck: A game of war, doctrine and matchsticks. From the rulebook: "The game is designed for a group of players - ideally as a fun club project. It has scope for role playing, planning and playing with matchstick cannons and toy soldiers." "To work best it needs around 10 people ideally in a club setting (ie. A hall and several tables)...
Subtitled: or, Too Much for the Mahdi. Unusual set of umpired miniatures rules depicting late 19th Century Colonial Campaigns in Africa. In essence, the referee plays the part of the Mahdists while each player takes the part of an individual officer commanding part of a British force in the Sudan. This is done to simulate the asymmetrical nature of...
Scions of Avermhir (aver meer) is a new type of tactical strategy game that rewards thought out plans and maneuvers, without taking several hours to play! With a diverse set of goals to achieve and enhancements to acquire, you'll find that every game feels new and fun! The game welcomes new players and old hands alike, with each game ending down to the...