In Rivalry each player controls a historical civilization and works to achieve supreme power through military, economic, and diplomatic means. Each civilization is entirely different from the others and has its own distinctive benefits and heroes. The game has no specific time period, so Alexander the Great can battle Rommel with his armies, while...
IN THE DEEPEST OF THE DEEP SEAS... lies the Lurk. It is dark but clear, cold but habitable and a swell of life begins where land ends. The Gorgangrackles eat the Anglerfin. The Anglerfin eat the Chumtails. The Chumtails eat the Trollsharks. The Trollsharks...well they eat each other. Between the moistened mountains of Bluff and Butte sprawl the villages of...
Description from the rulebook: As part of General Winfield Scott’s “Anaconda Plan,” in the Western Theater of the American Civil War the Union planned to control the Mississippi River in order to cut off the Trans-Mississippi states of Texas, Arkansas, western Louisiana, Missouri, and that part of the Indian lands north of Texas in Confederate hands. The...
Hyborian Risk is an unofficial Risk variant, themed to Robert E. Howard's Hyborian Age world of Conan the Cimmerian. It was designed by Lewis Pulsipher, and published as an article in the Space Gamer number 37 (March, 1981), pages 16-17. In addition to the map, Hyborian Risk includes variant rules for initial placement, stacking, reinforcements, and...
This Game attempts to simulate the conflict between the Royal Navy and the Kriegsmarine during WWII. Also included are the ships projected in Admiral Raeder's "Z" plan before the War. —description from the publisher A ship-to-ship miniatures game of surface combat using written orders for movement and firing. There are four scenarios. Statistics are...
Roadkill is a tabletop miniatures battle game of skirmish battles in a ruined, near-future Earth. It features grim survivors, vile vampires, and gun-toting, motorcycle-riding werewolves. The game contains a number of pre-built character types, but also includes rules for designing your own characters and vehicles.p> Roadkill uses the Goalsystem mechanics...
Welcome to the Alternate American Revolution! Road Patriots is a skirmish-style wargame set in an alternate version of 1776 Colonial America. In this version of the colonies, the revolution is about to be in full swing. Colonists are preparing to fight the British and claim America as their own country. However, there is one subtle difference. Both sides...
Subtitled: Samurai Skirmish Rules, 1100-1620 This is a 32-page rulebook for skirmish warfare (one figure = one warrior) for late Medieval Japan. The book has nice black and white drawings, rules for movement, different classes of fighters, melee and missile combat, mounted combat, and even includes movement charts for limiting the turn radius of mounted...
Road Wolf is a free, home made, tabletop, turn based game of highway combat. Players choose vehicles, crew, and components and engage each other in high-speed scenarios on the road. Physical components include a road (easy to make your own), vehicles (modified Matchbox or Hot Wheels cars work fine), dice, measuring sticks, record sheets for vehicles, and...
18 Napoleonic Scenarios with detailed orders of battles and maps suitable for use with most battalion level rule sets. This is one of 4 books on the 1809 campaign. Includes: Raszyn Schärding 1st, Scärding 2nd, St Martin, Salzburg, Eferding, Ebelsberg, Wörgl, Linz, Gracac, Aspern-Essling 1, Aspern Essling 2, Aspern-Esseling 3, Gospic 1st, Gospic 2nd...
Roar of the Crowd provides easy-to-learn Gladiatorial combat rules for 2-6 players, ages 12 and up. Fantasy or Science Fiction genre minis can be used with these rules. Ideal miniature scale is 25-28mm for game consistency. Rules for gladiator creation, combat, spells, magic items, experience, fame, weapon specialization, and arena tournaments provided....