Age of Fantasy: Regiments is a miniature wargame set in a dark magical world, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging regimental fantasy battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with...
Age of Fantasy: Regiments is a miniature wargame set in a dark magical world, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging regimental fantasy battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with...
Age of Fantasy: Skirmish is a skirmish miniature wargame set in a dark magical world, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging fantasy skirmishes for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with...
The stories of the lands of Tyria are the stories of war, triumph, courage, struggle and sacrifice. After the collapse of an era of peace and order, the inhabitants face many dangers, mysteries and opportunities as they struggle to survive on a shattered continent and face new, powerful, and unknown forces. Tales of Tyria Vol. 2 collects 1 short stories...
User Summary Age of Frederick the Great - Wargame Rules for the Seven Years War is a miniatures rules set that includes a card-driven resolution system. Rules cover sequence of play, movement, terrain effects, fire, melee, morale and rally, the leader action cards (and how to create them), game scale, and unit and army organization. Rules set appears in...
Game in the age of discovery and the three musketeers! Span the world from China, Korea, and Japan to the Holy Roman Empire and the new world. The Age of Gunpowder is a fun, fast play rules set that takes about two hours to play and allows the historical gamer to fight battles in every corner of the globe. Complete army lists are included that cover all...
Age of Hannibal resolves the largest battles of antiquity in a single evening, on limited table space. Unlike many other rule systems available for the period, Age of Hannibal acknowledges the critical nature of pre-battle decision making in ancient warfare, when commanders sought the best possible ground for their armies. An innovative terrain card system...
PDF supplement for the Age of Hannibal miniatures wargame. The PDF is 58 pages in full color, and covers 15 battles from all three of the Punic Wars, with tabletop maps and orders of battle for the opposing armies in each historical scenario. Scenarios included: -Battle of Messana, 264 BC -Battle of Agrigentum, 261 BC -Battle of Adys, 256 BC -Battle of...
Age of Iron is a set of rules for using miniature vessels to fight naval battles in the early years of the ironclad and steam powered ships. The rules are intended for fast play, so that large naval forces may be used with the conflict resolved to a conclusion in a reasonable time frame. Each turn represents 5 minutes. Scale is 1:1200 (60 inches = 1 mile)....
Age of Iron Expansion Rules - Navies in transition 1865-1890 is an expansion for the Age of Iron - Naval Combat in the Civil War . It includes additional rules that can be applied to the original Age of Iron rules, but is also a stand alone rules set for naval miniatures wargaming in the 1865-1890 period (ie: Age of Iron - Naval Combat in the Civil War is...