CONTENTS yellow island, yellow cone 8 balls on strings 8 boats 4x 3playing pieces, dice OBJECT OF THE GAME to be the first player to get all three playing pieces onto the island. HOW TO PLAY Each player takes 3 playing pieces of one color and places them in any 3 separate boats. At the start not more than 2 men per boat. During the game not more than 3 men...
By successfully identifying famous (and not so famous) quotations, players move their pawns around a pentagonal board. Players move three spaces by guessing without taking a hint, two spaces with one hint, or one space for picking the right answer from a multiple choice list. The first player around the board wins. The categories are: Comedy (Sitcoms...
Don't Quote Me - Deluxe Edition is a trivia game where players are given quote (along with other possible hints) and are given points for giving the name of the person who said the quote. Partial credit is given depending on how many hints were needed. Don't Quote Me - Deluxe Edition differs slightly from Don't Quote Me - Original Edition in that the...
This childrens game, featuring Disney characters, is actually four memory/matching games in one. Each game is deals with "healing" a character. Each character has two sets of cards - three Aches and Pains cards, and three All Better cards. For example, the three Daisy Duck Aches and Pains cards depict her head looking dizzy, her body shivering, and her...
In Donkey Bridge, players must take randomly drawn symbols and objects and create stories from them, ideally memorable and fun stories that will enable other players to recall the objects around which the stories are centered. Whoever builds the best mnemonics – and listens well to the stories told by others – has the best chance of winning the game....
Donnerwetter Sapperlot is a memory game. Players move around the board and try to remember where the different symbols are hidden. When your guess is wrong, you lose a clown-card (the smiling clown is turned over to a crying clown). The last player with a smiling card left, wins the game. Contents: 1 gameboard, 1 die, 12 symbol stones, 12 covering stones...
A game of positioning, strategy, and memory, played with a standard 52-card deck of playing cards. Draw 10 cards and arrange them into a 3x3 grid. The remaining card starts your discard pile, used for scoring at the game's end. Each turn, flip a card and use its number power or its face ability. Capture your opponent's cards into your discard pile until...
User summary ドッペル言語 (Doppel-Gengo) is a word memo card game, published in Japanese. Players are trying to find matching pairs of homonyms by reading texts on the backs of the cards. The title Doppel-Gengo means 'double words' but is a pun on doppelganger. In this game, there are 50 word cards, making 25 pairs of homonyms. On each card face is a picture and...
This game is very similar to Memory, but it is an educational game. The pairs consist of a tile with a picture and a tile with the matching word. Whether a picture and a word belong together can be checked by a code at the side of the tiles. As in Memory, the players try collect tile pairs until the playing area is cleared; the player with the highest...