Players cooperate to catch the thief who stole the King's magic ring. To catch the thief, players need help from various animals living in the castle. But time is working against them, so they need to have a good memory and a little luck to catch the thief before time runs out. This is the portable version of the electronic boardgame, including only tiles...
Players cooperate to catch the thief who stole the King's magic ring. To catch the thief, players need gather information about them. But time is working against them, so they need to have a good memory and a little luck to catch the thief before time runs out. After the portable dice game and the card game version of the electronic boardgame, this is a...
Werewolf's Castle is an unique combination adventure and mystery game for 2-12 players where each player moves his or her werewolf(ves) around a castle, seeking clues, facing betrayal, and trying to outwit his opponents. As players move about the castle, they encounters monsters which they must fight, and gain items. Items can help them to fight, recover...
The time has finally come for the wild young wolves to go into the village at night, cause mischief, and grab sleeping villagers — but these villagers are also extremely defensive and will plan together how they can track down the young wolves in their hiding places during the day. Werwölfe Kids is an introductory version of Werewolf that pits two teams of...
Mega Empires is a strategy board game for 3-18 players that covers the development of civilizations through history, from the Stone Age to the Late Iron Age. It consists of standalone games Mega Empires: The West (2019) and Mega Empires: The East (2021), which can be combined into a single game. In this colossal game, players lead their historic...
Four farm animals have to reach the stable before sunset and have to cover a distance of 3 fields to do so. In addition, the sun also moves, it has a distance of 8 fields. Whoever's turn it is, rolls the dice and must try to uncover the matching card when an animal is rolled; if you succeed, the animal takes a step and you lay the card out in front of you....
The complete set of 21 games that started with the game of WFF (q.v.). The game includes 36 special dice, a timer, and a 184 page rules and examples manual. The games included in this set are actually a set of logic rules presented in a 'Programmed Instruction' order. Each game adds to all prior games until Game 21, Frantic WFF 'N PROOF, is attained. As...
The game contains 30 cards with a mole in the hole, 30 cards with no mole, and a small plastic mallet. There are four games included. Two of them, "Mole-No Mole" and "Mole-A-Round" are pure luck, just with different methods of randomly distributing victory points among 2-4 players. Of the other two games, one is an action game and one is a memory game....
From the publisher: "Here is a crazy mixed-up matching memory game. Use the sneaker to step on a card - the suction-cup heel will pick it up! If the card you step on matches a card in your hand you get to keep the match. Players compete to collect the most, all the while trying to avoid the worst thing you can step in - dog poop! Contents: 21 Step-In...
What in the Wild is a game system consisting of a deck of 120 cards and rules for 5 different games. Cards contain plant and animal species and the food, water, shelter, and space they need to survive. Much as with wildlife conservation in the real world, the games of What in the Wild focus on cooperation, collaboration, or side by side competition rather...
Players are each given a menu of foods that need to be filled on their plate board. Each food piece is laid face down and mixed up, and the game begins. Each player chooses one card, and if it matches an item on their menu, they add it to their plate. If it doesn’t match, they turn it face down and play moves to the next person. Each food item is...