Game simulates a Mormon pioneers journey westward. Players pick one of 6 directions and then roll dice and must travel straight in that direction. Players try to land on event squares to gain "Testimony," "Earthly Goods," and Scripture cards. First player to make it to Salt Lake City with 15 Testimony Points wins! Rules include variations for 4 levels of...
In Le Bois des Coua2sous, you have a forest to cross to find lots of hazelnuts, and the first player to find five nuts wins the game. On the table, you have a grid of 3x3 forest cards. The backs of each card are identical, and on the front they feature one of three images — mushroom, leaf or stone — in one of three colors: yellow, red or blue. In the...
In Le Bois des Couadsous, you have a forest to cross to find lots of hazelnuts, and the first player to find five nuts wins the game. On the table, you have a grid of 3x3 forest cards. The backs of each card are identical, and on the front they feature one of three images — mushroom, leaf or stone — in one of three colors: yellow, red or blue. In the...
The goal of the game is to find the 4 digits of the secret combination of the box. At the beginning of the game each player takes a keychain consisting of 4 keys and memorizes the numbers written on the keys. In turn, the player places on the board, face up, all the keys he can place on one or more doors by respecting the number and the letter written on...
The game consists of thirty-two cards, representing eight cats and twenty-four mice and the cards are lay out on the table in 8x4 grid face-down. In his turn, the active player may turn any card face-up. If it's a mouse he may continue his turn turning another card or decide to stop and take all visible mice in front of him. If it's a cat, his turn is over...
Joker Clown is a memory variant by Milton Bradley Games. Instead of looking for pairs withing the laid out tiles, players are trying to memorize the tiles and match them with a tile on their hand. Who will collect points by discovering the circus? Find discs matching cards showing the circus world. A game of observation, memory and competition. But luck...
Your aunt, the Tooth Fairy Mouse, has a lot of work to do. She has entrusted you, her 5 nieces and nephews, with the important mission of collecting the teeth of the child animals in the babeetoof forest. This is a wonderful forest, and its inhabitants are adorable. Tonight, you're the heroes! But beware: a handful of villains lurk in the forest: the...
Pop, the little dinosaur, has lost all his colors! Be the first to feed Pop so that he becomes multicolored again. Use your memory skills to match food cards with Pop’s color cards and unlock the corresponding stripe color stripe. The first to get all 7 colored stripes wins the game. This family game requires memory and association skills. Can be played...
This is a game that uses the sense of smell. Contents include 5 individual player boards and 30 small vials of various scents. Each player receives one or two player boards. Players takes turns with each scented vial trying to successfully recognize the scent, and place it on their game board if a match is found. The winner is the first to correctly fill...
Le Petit Chaperon Rouge ("Little Red Riding Hood") is a cooperative memory game. The goal of the game is to find pairs of the same tiles while trying to avoid the wolf tiles. When you find a pair, The little red riding Hood advances towards Grandma's house, but if you flip a wolf tile, then the wolf advances. The players need to arrive at Grandma's house...
This game is very similar to the The Game of Authors. The biggest difference appears to be that the names of the missing set cards are not provided on at the bottom of each card. The game can be used to teach job names to children. This game was designed in England and was originally published for the Great Exhibition by John Jaques & Sons. The outside of...
In Le Petit Poucet, Tom Thumb and his brothers – after fleeing the home of the ogre – must make their way together through a mysterious forest to return to their cottage home. You must remember which places you have visited previously in order to find the right paths. Avoid the wolves, and be careful not to make too much noise or the ogre could find his...