The Haunted House: Confusing Circle is a speed matching game that helps children to practice addition. “Collect ghosts with Shinbi’s powerful magic circle and magic dice before they disturb the peace of Shinbi Apartment!” How to Play: (1) Set the board and place ten ghost cards on each side of the decagonal board. (2) A player rolls two dice. Then, all...
This picture book and game tells the story of Havoc Wuzhuang Temple. The master and disciples came to Wuzhuang Temple. The disciples stole and ate the ginseng fruit and were detained by Zhenyuan Immortal. Monkey King had to seek help from all over the world, and finally invited Guanyin Bodhisattava to save the ginseng fruit tree. Different adventure levels...
From the publisher's website: "Kids will have math on their minds with this game for any number of players! From one child to the whole family, everyone will love the fast-paced fun. Place the three standard dice and three custom dice (with numbers 0, 1, 2, 7, 8 and 9) into the fun dice shaker then roll them out and place them into the dice tray. Set the...
In Heated, players aim to reach a specific score to win, with temperature-themed cards ranging from +1 to +5 and from -1 to -5. Each turn involves drawing a card to either aid or sabotage the player, playing a card from hand to increase or decrease temperature score, and drawing a new card from deck. Players must avoid reaching a freezing negative score or...
Heckmeck am Karteneck is the game where ripped-off chickens shovel the worms a la carte from the grill. Dinner is served. Tasty portions of fried worms are waiting to be fetched from the grill. In turn, the chickens play out their card stakes. Whoever quits earlier gets less, but still has cards up his sleeve for later rounds. Clever play is made by those...
HeiNasH is a connection game with some luck. Two players try to connect their sides with pawns, as in Hex game. The board is made of hexes with numbers from 1 to 36. The player roll three dice. He has now to create a number with the 3 results. If he find a solution, he places one pawn on the number found. If he doesn't find any solution, his opponent can...
In this game, a group of thieves, led by a "Mastermind," must collaborate to plan and execute heists. Their targets can include banks, museums, jewelry stores, casinos, corporate companies, government buildings, armored cars, check cashing locations, art galleries, and wealthy people's mansions. The objective of the players is to accumulate the highest...
Hekaton is a card game that Sid Sackson published in his book A Gamut of Games. Hekaton is a game of addition for two players or two teams of two players. Hands of twelve cards are dealt from a 50-card deck containing five each of the digits 0 through 9. Players then take turns playing cards. When a player is able to arrange all digits on the table as a...
A very unusual 'race' game where your movement allowance is defined by your skill with launching a little gyroscope. The player pawns move along a spiral on the outer part of the board. The player in turn launches his little hopper which flies and lands like a parachute. The space it lands on, in an arithmetic combination with the number on the space of...
Tinker-bell game. Players try to get rid of all of their glass balls. First a player draws a card with a number or a simple calculation like 3-1, and then the player throws a die which shows either - or +. If the die shows +, player puts as many glass balls as was written on the card on the flower in the middle of the board. If the die shows - player takes...