Code Crackers is a two-player card game that encourages players to utilize critical thinking, deductive reasoning, and code-cracking intuition to beat their opponent before getting their own codes cracked. The beginning of the game moves quickly with players attempting to obtain the smallest inkling of what their opponent's code might be. Players will...
Each player receives 2 score counters of one color and places them on the game board. Place the hourglass next to the game board. Choose any kakuro and place it in the magic board. The rules of the game: Each player now has 1 minute, clockwise, to place numbers on the board. The time is measured by the hourglass. Players receive points as follows: 1 point...
Codes: The Lost Island is a card game where 2-5 players reach the Lost Island seeking to find the Lost Magic Stones, hidden in treasure chests that are locked by digital codes. The first to collect 8 Magic Stones wins the game. To break a code and open a chest players need to seize digit cards the dealer flips and combine multiplication that results the...
Rockets is a card game where the goal is to build a rocket and be the astronaut who goes the furthest on his space journey. The more basic operations (addition, subtraction, multiplication and division) you perform, the more fuel you will receive. It is a game that, at the same time as a useful resource to consolidate basic procedures for solving...
"It’s fun to earn money for the food bank!” Coins Count! is a valuable first experience in earning money for a charity, making small purchases, and handling change. Players become familiar with pennies, nickels, dimes, quarters, and dollar bills. The winner is the player who is the first to donate five dollars to the food bank. This rich instructional...
College Football simulates an entire NCAA football season. The players are not playing against one another, just recreating a season and participating in its progress. A schedule is preset using twenty of the top college football teams (which can be chosen and ranked by the players). All other teams are represented by a generic "unranked" team. A season is...
(from the rules booklet) The purpose of College Pursuit is to make studying for the Scholastic Aptitude Tests (SATs) a little easier, a lot more fun, and consequently, much more valuable to you. It is both a game, which encourages repeated play and review, and an educational tool that: Increases your comprehension and retention of material; Pinpoints each...
Color Climbers: Join Purl the curious cat on a colorful climb, in this dynamic card game where players mix basic colors into more complex ones. Amass color points in fast-paced rounds of strategic encounters as players balance risk, resources and wit to outmaneuver fellow Color Climbers in making timely color swaps. With over 30 colors across three...
Color Tile Rummy uses the base game rules of common "tile rummy" and adds one colored circle at the bottom of each tile for an additional "suit" (eight unique colors), except that the "13-value" tiles will have two colors within their circle. The main rule added to basic tile rummy is that a player may now group any FOUR like-colored circles to make a meld...
Colors collide and numbers add up in this fast, clever card race! Match the face-up card by color, number, or by mixing colors and adding values. On your turn, play either 1 or 2 cards from your hand to match the card on the face up discard pile. Chain together smart plays, surprise your opponents, and empty your hand first to claim victory! Played and...
Colorswap is based on a juggling notation called siteswap. Goal: Get all of your pieces including the cube into different columns and onto different colors. The cube must be played in the far right column (I) Setup: Each player has a board and 8 pieces. There is also 1 cube sitting between all of the players. On your turn place a piece on your board in any...
Good luck with the dice, tactics, and the art of math in Colour Square! Each turn, the active player rolls five dice colored, red, green, blue, yellow, and white. They choose two of the non-white dice, then write the value on each die in an empty space on their player sheet matching the color of the die. (The player sheet shows scoring blocks made of four...