Description from the publisher: Introducing the ZEALANDIA Trading Card Game! Your students will have a blast learning about New Zealand bird life through addictive gameplay and trading. This game is designed to be fun and engaging while teaching students about our many manu (birds) and how to identify them. Each bird's card has three ability ratings that...
Players take turns placing a number tile on a grid (11 x 11). When a row or column is formed which sums up to ten, the player who placed the last tile gets as many points as the number of tiles involved. Some "double" or "triple" squares exist which increase the players' points. The player with most points after 100 tiles is the winner. There are : 40x...
The learner will be able to recognize and combine algebraic-like terms into sets of three. Each set will "zero out" (have a net value of zero). Players sort their cards by types of terms. They position cards of like terms together. Players take turns drawing the top card from the remaining deck or selecting the top card in the discard pile. During each...
Zero-Sum is an abstract strategy, tile-laying, area control game for 2, played with dominoes and chips. Players take turns laying down dominoes and manipulating the playing surface to gain points by the end of their 13th turn. The player with the highest score wins. But that would be too simple... too bland. So to change things up, every turn you give your...
Abstract card game where you collect sets of three or more cards. Each card contains one to six abstract shapes, such as a green circle or a blue triangle. A set is called a "zero sum" if it contains an even number (including 0) of every shape. In the Seven Card Challenge, seven cards are dealt face up. The first player to find a zero sum takes those...
A mathematical game where the object is to get rid of all of your cards. Players are dealt a hand of cards numbered 1-10 or containing a letter from the game's title (these are given numeric values before the game starts, typically 11-15). Players then take turns rolling three dice. Each player then discards cards whose values correspond to a combination...
From Gamewright website: Catch Zeus if you can! The great Greek god has bolted from Mount Olympus and it’s up to you to nab this dashing deity. Play cards strategically, adding numbers as you climb up the mythic mountain. Grab Zeus when the total reaches a multiple of 10. Better yet, summon the strength of Apollo, Poseidon, or all-powerful Hera to bring...
Ziffernwald is a roll‑and‑write game where, round after round, you compete to harvest the best batch of numbers and score points accordingly. Each round, you move through the forest based on a die roll and then compare your harvest. And every round, the magical forest changes your harvesting goal. Sometimes you want the lowest total, sometimes the highest...
Space Age Card Game Makes Math Amusing! Fans of the original Star Wars trilogy will recall Han Solo playing Sabacc with Lando Calrissian on the Millennium Falcon. Zip Zilch Zero is similar in that the object of the game is to get as close to zero as possible by the end of each round. The deck is comprised of only two suits—red and black. The red cards are...
Numbered counters valued 1 - 4 are placed upside down on the gameboard. From the middle of the board a pawn is moved according to the number of squares mentioned on the start counter. An even number makes the pawn land on on counter, an uneven number lets the pawn get next to a counter. The start counter can be removed from the board and is the first gain...