The Streets of Newark is a two to five player game and each player will take on the role of one of the five Dons running Newark during prohibition. The board consists of 9 to 23 location tiles, based upon the number of players, and each player has three lieutenants. The lieutenants each have up to four soldiers in their crew, and the lieutenant's crew...
In SuperGang, each player is the godfather of a Mafia team composed of three gangsters: the killer, the dealer and the vamp (femme fatale). The object of the game is to own one complete suburb of the town or be the last surviving gang. A variant propose to a fifth player to have the cops with the objective of sending every gang in prison. You can steal...
Supreme Gangster is a fast paced competitive game for 2-4 players, where each player assumes the role as leader of an organized crime gang in a small American town during 1920's prohibition. You choose from 16 different Capos to manage a crew of street thugs to grow your criminal empire. All players play against one another competing for territory and...
Players represent Crime Families trying to purchase legitimate businesses with cash acquired through illegal activities, such as money laundering and making hits on other families. Each player controls a 'Godfather', a 'Counselor', and up to six 'Soldiers'. Each piece moves by roll of a different colored set of dice, each slightly weighted either high (for...
In SYNDICATE: An Interplanetary Conquest Board Game, it is the year 3105, and humanity has spread to the stars. Following invention of interstellar travel technology in the 22nd century, greed and human desperation fueled a wave of corporate-led colonization of remote solar systems. In one recently colonized solar system, Arcturus, an authoritarian regime...
SyndiCate is a game from the Party Game category. Players need to compete for the right to become the Boss of a criminal syndicate. To do this, you need to perform "Tasks" and accumulate authority. There are 4 groups of tasks in the game that give authority points (1,2,3,6). The themes of the illustrations and the description immerse you in the crazy...
This fan expansion for T.I.M.E Stories is set in 1926 in St. Paul, Minnesota, USA. The disappearance of architect Frank Lloyd Wright has disrupted the time stream. To find him your team will have to gain access to private parties and drawing rooms of roaring 20's high society, and explore the city's hidden gangster underbelly. —description from the...
The FBI is in pursuit of La Famiglia's leader, Vincent Milano. There's a break in the case when gunfire from a warehouse is reported. Upon arrival, law enforcement find several members of Milano's gang deceased from an intense shootout. The warehouse is filled with confusing evidence, and the FBI reaches out to you to help unravel these mysterious events....
'Thick as Thieves' is a cooperative board game based on the idea that all players are working together to steal an item from a well guarded museum. You’ll have to work together to infiltrate the system, sneak past guards, and get past the alarms and locked doors. Be careful though, there isn't always honor amongst thieves. At any time, if the opportunity...
Cech zlodějů) ("Thieves Guild") is a fast-paced card game where you become a thief among thieves. The "winner" is the player who is most successful in robbing the others. You can't trust anyone here, the police are corrupt and the other well-known companies in town never sleep either. They are constantly watching you and will use every opportunity to get...
There are seven thieves and each of the 35 cards shows some combination of three of them. One player acts as the "eyewitness" and secretly looks at one of the cards. The other players will then try to deduce the three thieves on this card. They do so by revealing one card at a time from the deck. The eyewitness places a 0,1 or 2 chip to indicate how many...
Story: In the 1760s, a society called the Tian Di Hui ("The Society of Heaven and Earth") was formed in China to overthrow the Manchu-led Qing Dynasty and restore Han Chinese rule. Following the overthrow of the Qing Dynasty of China in 1911, the Tian Di Hui suddenly found themselves without purpose. They could no longer rely on donations from sympathetic...