18US is a "high-end" 18xx game of the entire history of US railroading (well, until the 1950s anyhow) on two map panels: twelve companies, four different categories of trains with either two or three levels of each (a total of eleven train types), and a substantially different set of mechanisms than the "classic" 18xx games. 18US is intended to appeal to...
18VA is an 18xx game set in Virginia as well as pertinent neighboring areas of Maryland and the District of Columbia. 18VA is a small game, in the style of Mark Derrick's one-state games 18GA and 18AL, and is intended as a change from the more robust 18xx games often played. The major hook in this game is the coal trains, which run mainly West-East, taking...
18WE: Western Europe is an 18xx game based on Mike Hutton’s popular 1862: Railway Mania in the Eastern Counties system, with a larger board, more offboard areas, and a strong operational spin. It features a random setup of twenty one companies that have four different kinds of licenses, and appear in different orders through the game. Additionally, it has...
18Wisconsin is based on 18Milwaukee published by the TraXX Magazin as a variant of 1846 Race to the West. In order to play 18Milwaukee game components of 1846 are necessary. 18Wisconsin uses the same map but the basic rules derived from 18Rhl-Rhineland. 18Wisconsin is focusing on the beer transport by railway from the Wisconsin breweries, concentrated...
18xx in 90 minutes? Yes! 18Xpress delivers the feel of a middle-weight 18xx game in just 90 minutes. 18Xpress features a streamlined network building and income system that significantly reduces the playing time of a typical 18xx game without sacrificing the core aspects of the system. This luckless game was inspired by the simplicity of Railways of...
18ZOO is an 18xx game set in a fictional ZOO, designed for 2-4(5) players and playable in about 100 minutes: - it is playable as a welcoming 18xx game, since many convention/rules are already in place, to let enter new players comfortably into the genre (i.e. they will find villages, dits, cities, shares, tokening, etc...) - it is playable as the quickest...
In 1920 Wall Street, a card game for 2 to 5 players, each player tries to collect shares from four different companies (corn, cotton, steel and oil), sell them if they need money, and influence the value of the different companies in the stock market. They earn points for making the market fluctuate and for the shares they collect — if they reach the...
1947 is a railroad game inspired by the 18xx Series and is set in India between 1836 and 1947. This 18XX game introduces some new mechanics: - Convertible Bonds, to finance your companies - Savings Shares, so a player can avoid becoming a Company president - however they also reduce your dividend. - emigrations - temples to reach with your routes for...
1969 is a push-your-luck style game in which players take the role of the leader of a particular nation's space program attempting the first successful lunar landing mission. Each turn, the players use their income to hire scientists to research technology to improve their chances of success, hire spies to slow other players down, purchase cards to...
1st CEO is a high-interaction economic strategy game where every player takes on the role of a corporate CEO. Your goal is to build the most successful company while strategically investing in your rivals. In this game, you can perform the following actions: A. Purchase New Branches: Spend capital to expand your empire. Each branch introduces unique...