The year is 1862. Abraham Lincoln has passed the Pacific Railway Act which will connect the United States' coasts via the first Transcontinental Railroad. You are a wry investor and a shrewd negotiator. 4 new railroad companies have amassed a large amount of capital to accomplish this task set forth by Lincoln. These companies need businessmen like you, to...
1862: USA&Canada is a railroad construction and stock game for 3 to 7 players. The author prefers to play with 4 or 5 players! Historical specifications have been taken into account as far as possible. In other places, history should and must be rewritten. It is based on 1862, set in the same region and with the same companies which was released in 2000....
A Victorian London setting sees players compete for financial success with numerous historical companies that can be founded, acquired, merged, and folded to represent an alternative history of the London Underground from its audacious beginnings to its eventual semi-nationalisation in 1933 under the umbrella of the London Passenger Transport Board. 1863...
1863 Marsala Express is an 18xx railway and stock market game set in Southern Italy during the great age of rail expansion, where players take the role of investors shaping the development of Sicily and Calabria. You will found companies, speculate on shares, and build rail networks linking inland resources to strategic ports. The setting is not just...
1865: Midwest is a railroad building, and stock trading game set in the United States Midwest, which is based on the 18xx game system. In this, as in other 18xx games, players assume the role of investors in railroad companies. Play alternates between share dealing rounds, in which players buy and sell stock in railroads, and operating rounds, in which...
1865 Sardinia is a board game belonging to the 18xx series for 2-4 players and set on the Sardinia island (and Corsica). Players play the role of 19th century entrepreneurs investing in the construction as well as the financial and operational management of railways. Selling and buying shares on the stock market, seeking new sources of funding, laying...
1866 Railways of Europe is a game in the 18xx family originally started by Francis Tresham. It has several unusual elements: There are no stock rounds. Instead players buy stock turn tokens that activate interleaved with company operations on the stock market. The map is divided by national boundaries. National companies can only operate within their...
Description from the publisher: Eddie Robbins has created an 18xx game for experts, set in Uruguay. As usual with our Winsome 18XX games, a copy of 1830 is required to play, largely due to the need for the tiles. 1868 has a shorter playing time than 1830 and includes a number of little companies, a delayed fifth railroad and a bit of South American...
While an 18xx game at heart, this game is designed to reflect both Wyoming’s core railroad history, and the effects of the coal and oil industry on its towns and cities. The gameplay is driven by the railroads which formed the territory and later the state. The boom-and-bust cycle directly impacts the towns and cities of the state and therefore the revenue...
1869 is an 18xx-series game set in the western US, combining the 2D stock-market of 1830 with the an 1835-style fixed company opening order, wherein each 'group' of companies must be sold out before the shares of the next may be bought. 1869 also features one shares of variable sizes depending on the corporation, an idea obviously descended from Moon's...
This 18xx game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players seek to make the most money by buying and selling stock in various rail companies located on a map of central United States. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Players buy and sell...