Description from the publisher: Eddie Robbins has created an 18xx game for experts, set in Uruguay. As usual with our Winsome 18XX games, a copy of 1830 is required to play, largely due to the need for the tiles. 1868 has a shorter playing time than 1830 and includes a number of little companies, a delayed fifth railroad and a bit of South American...
While an 18xx game at heart, this game is designed to reflect both Wyoming’s core railroad history, and the effects of the coal and oil industry on its towns and cities. The gameplay is driven by the railroads which formed the territory and later the state. The boom-and-bust cycle directly impacts the towns and cities of the state and therefore the revenue...
1869 is an 18xx-series game set in the western US, combining the 2D stock-market of 1830 with the an 1835-style fixed company opening order, wherein each 'group' of companies must be sold out before the shares of the next may be bought. 1869 also features one shares of variable sizes depending on the corporation, an idea obviously descended from Moon's...
This 18xx game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players seek to make the most money by buying and selling stock in various rail companies located on a map of central United States. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Players buy and sell...
18?? is an 1870 variant with a new map, a large selection of private companies, and some major rule changes designed to make each game play differently. The base 1870 game rules are used. The game kit includes a summary of rules differences from 1870. The private companies vary game-to-game and players choose their company's starting city when a company...
This is very small 18xx game set in Trinidad. It has two versions: one for use with the 1830: Railways & Robber Barons rules, the other with 1835 rules. Separate components for both games are included. The map has a mere 12 hexes and each game 3 "major" companies. It is good way to teach the system to new players. The game was professionally published by...
A fourth railway company for 1876: Trinidad, published in Rail Gamer Magazine #7. The kit consists of rules, a company charter and shares for the Cipero Tramroad, as well as four trains and two new tiles. It is only usable with the 1876-30 Variant of the base game. Intro from the rules sheet: "Peter Jacobi's 1876 (produced by Chris Lawson, 1996) is an...
In 1872 Stockholm Tramway Company was founded with the ambition of constructing tramways in Stockholm. Having failed to do so the company was dissolved in 1874 only to be founded again two years later under the new name Stockholm New Tramway Company. The new company was successful and on July 10, 1877, the first horse-drawn carriage traversed the streets...
1877: Venezuela is all the best parts of 1817 packed into a very small game that plays fast and comes out of the starting gate at full speed. Short (2h) 1817-style game with a focus on short sales and financial arbitrage and sabotage Rules changes from 1817: Currency “$” and “Bs.” both represent the Venezuelan bolívar There are no private companies....
A new 18xx Series Game designed and published by Gary Mroczka located in Southwestern United States. Game comes with three types of Railroad Corporations, 1) Mining (3 share company, 50% President, two 25% other shares), 2) Short Line (5 share company, 40% President and three 20% shares) and Class 1 (9 share company, 20% President, eight 10% shares). The...