In Westward Ho! Two to six players take the role of powerbrokers building the American west, from 1848 through 1881. In each turn players take actions to move pioneers into new territories, build railroads, rake off profits from new industries, and other actions. There’s plenty of action, with the US cavalry, Indians, militia, and famous outlaws all...
In the brutal stock market, there are those who control the company, swing stock prices, and build wealth. They create waves that cover the market with huge capital. They are called WHALES. [Overview] This game is a stock game played in a short time. Players must understand and manipulate the status of the company and invest wisely to win the game. Each...
What a Croc! is an I split you choose game in which you attempt to have the rarest Jibbitz on your crocs by keeping your Jibbitz out of the market and putting your opponent's into it. The problem is, when you split, you choose last. Start by pulling random Jibbitz out of a bag and organizing them into groups all based on the number of players. Then players...
Now that you've got some experience as an Evil Doctor, it's time to move onward and upward. Where's the place to be in the Evil Doctoring World of the late 1800s? London. What's your plan? Find a cheap warehouse somewhere to build your Doomsday Machine. Scotland Yard is on your trail, however, so in addition to your Doomsday Machine, you'll have to build...
A quick, quirky, and strategic card game good for 2-6 players. The basic goal of the game is to get the most points (or "Francs") in your bank by the time any player gets five cards in their bank. Most cards have point values on them, from 2-10 and then 13. Each turn, a player either puts a franc in their bank, takes a card from the draw pile, or takes a...
From the box: Easy-to-play, fast-moving, variety-packed game in which players mix Paid Vacations and Adventures (good and bad) with their Real Estate Business. High Salaries, Paid Vacations, Bonuses, Rental Income, Stock Dividends and a District Attorney who tries to curb the Racketeer help the players get rich. Unreasonable Rents, a thieving Racketeer...
Each Player Owns a Casino! And what a choice of casinos: Wilbur Clark's Desert Inn; New Frontier; Sahara; El Rancho Vegas; The Thunderbird; or the Showboat. The big names of the 1950's, now, mostly history. Game comes with six of the aforementioned casino placards to place in front of you when you play "the house", a miniature roulette wheel, a roulette...
Wheeler-Dealer is a monopoly-style game (but not Monopoly) that was marketed in local areas and personalized for that area with the names of local businesses and retailers. The game includes a locally personalized Wheeler-Dealer Game Board, 6 playing tokens, 30 property title cards, 50 wheeler-dealer cards, 1 pair of d6, a set of instructions, a calculator...
“Always give more than you promised.” –Motto of the Studebaker Corporation. The 1950s auto industry was a fascinating and unique period in USA economic history. Transitioning from a seller’s to a buyer’s market following the post-war economic boom, the automobile market in the USA was marked by tremendous changes inside and out of the industry. New...
How would our little-big planet look like without us, its inhabitants? And what happens here and now, when the responsibility for its well-being rests with us more than ever? WheelVille is not just another board game. It has its own philosophy: when you take something from your environment, you need to replace it with an equally valuable thing. You need to...