TradeOff is the game of stock market supremacy. It pits two to six players against each other in one simple challenge - to make the most money on the stock market so as to out-bid each other for luxury items. However the stock market is volatile and unpredictable. Take-over bids, profit warnings, insider trading and much more, all contribute to make...
A promotional game developed by MeesPierson in cooperation with Identity Games. from the rule booklet: Trader is a dynamic board game that embraces every element of the commodity trade. The players become traders and discover whether they are experts at doing business efficiently. Trader is about making money through well-timed buying and selling of loads...
Traders & Raiders is a medieval fantasy strategy game. On a player's turn they place a player token on an action space. Players choose a group action, meaning all players take that action, or choose a solo action, pay a resource, and act alone. Actions include moving their character standee from one town on the map board to another, trading goods in the...
Plagued by world conflicts, the Terrans came to the realization that their survival was dependent on the colonization of other planets, resulting in the formation of four distinct Terran Megacorporations (aka the Exterras): The Acolytes (Red): Economic, old money, wealthiest Megacorporation. The Brethren (Blue): Militaristic, new money, geared for space...
Description from the publisher: A "core" set expansion that is designed to increase the level of strategy by adding Tradeships and Trade Agreements. It features the Mission cards that were removed from the original one (1) Player Box Set due to complexity and an attempt to "streamline" the original game for a wider gamer audience. Missions are back and...
Description from the publisher: A "core" set expansion that is designed to primarily alter the turn order of the game. Tired of going around in circles?! This expansion features Premium Role cards that change the turn order. How it works? At the beginning of each round, players secretly choose a Premium Role card. That will be the role they are using on...
This "expansion" features a solitaire, one (1) player experience which allows gamers to go head-to-head against the "Adversity AI" developed and designed by Joseph E. Pilkus III. This is an addition to the "core" game and it is recommended to play without the Planetary Expansion. This is because the AI difficulty has been designed around the "core"...
Description from the publisher: This Expansion features as primary mechanic a "Push-Your-Luck" (PYL) mechanic in a "Race"-type scenario. Players will be racing against each other to be the first player to earn 500 credits to win this NEW scenario. During the game, players will take on a NEW and "Special" Mission called "Smuggler's Run" and in doing so may...
Finally the 8th continent has been discovered! After years of hostility behind thick curtains of mist, hidden by Kushan pirates in attempt to keep its infinite resources guarded, the continent of infinity has been unveiled. With the guardians been made void and the curtains of secrecy now destroyed… more and more brave rulers set sail to this new and...
Theme Global trade needs to have the monopoly of goods. To obtain it, you must prevail over your competitors! Tradeworld is a dice rolling pocketgame, where players have to collect the five colours of the cubes for declare themselves the Lord of the Global Trade! Gameplay Each player, in his turn, roll a die and compare the value came out with a table of...
Traffic is a game about traveling in Switzerland. The board shows a route of 45 spaces. 8 of them are petrol stations, which can be extended to service stations. The background of the board shows a detailed road map of Switzerland. Each player travels across the route with a car, that can be chosen from 22 car cards. Some cars have cheaper upkeep costs...
Microgame #20 in the Metagaming Microgames series, Trailblazer is an economic simulation set in a period of interstellar expansion. Players discover new systems and buy and sell various goods based on what the planets produce and consume. Supply and demand are modeled by fluctuating values based on the numbers of goods sold. Interstellar travel is...