Players speculate in six major world currencies with the goal of becoming the richest player at the end of the game. This is done by buying currencies, manipulating their prices by playing market cards, and striving to control currencies when they are revalued and bonuses are paid. Similar to Acquire in that players compete for majority-holder bonuses, and...
Objective: become the wealthiest player at the same time anyone is going bankrupt - moving/acting by turns - Active player moves forward according spinner result (inner circle); ending on a 'country'-space spinner may be turned again, but outer circle determines, if purchase is: accepted/not accepted & money lost/for free; You may add a house or - if you...
From the rules: Supersell is a game in which each player buys cars from the bank and sell them again at a profit to an independent buyer (not one of the players) who move around the board according to throws of the dice. The fun lies in anticipating where the buyer will stop and being there at the right time with your salesmen and cars. The first player to...
In Supply and Demand, you play the leader of a country balancing the needs of production and consumption within your borders. Unfortunately, the world does not have an unlimited surplus, so you will need to efficiently manage your resources to protect yourself from collapse and chart a new future. Supply and Demand is designed for exclusively 3 players....
A combination of Tetris, rummy, Sim City, and dominos. Buy properties and build your business empire. But make sure all your suppliers are linked, or it can all fall apart. You can play a solo game, or competing against others, or play co-op. There are over 200 cards with over 150 of those being unique. Each player starts with a main office and a family...
Supremacy pits conventional superpowers against one another for control of the earth. Along the lines of modern warfare Risk, only with an integrated supply/demand economic system. Warfare comes in all forms from conventional, biological, chemical and all the way to nuclear. Neat little plastic mushroom clouds are included to show where regions of the...
Two new superpowers: The Federation of Australasia and the Dominion of Canarctica are contained in this expansion set. These newly emerged superpowers will cause major shifts in the global strategic balance. Try out your grand strategy with two very challenging superpowers - suddenly you will see the problems and opportunities facing the world from a new...
The Fortuna expansion set contains 164 new cards with 328 headlines of News, Rumours, and Acts of God. One Fortuna card is turned over before specific stages in the game and affects the players accordingly. Headlines include grain handler's strikes, floods destroying crops, oil well fires, and mine explosions. Acts of God headlines include earthquakes...
This expansion sets adds high-tech power to conventional forces by adding new movement and combat features to armies and navies. You secretly research and develop high-tech edge on opponents before battle begins. You can also sell the new technologies to your allies. The high-tech advances reduce movement costs, leaving more resources for selling...
The High-Tech for Strategic Forces introduces new attack and defense features for nukes, L-Stars, neutron bombs and killer satellites. A player may secretly research and develop specific technologies to be used on, or sold to other players. The expansion contains four decks of cards with 40 cards in each deck. There is a Nuke Deck, a Neutron Deck, an...