This is a "Roll & Move" game from 1973, published by John Ladell Co Inc., Canton, Mississippi 39046. There are 60 Item cards showing things that can be found at a few of the shops around the board. Each player is dealt 10 cards which they must get rid of by landing on the shops where their items can be purchased. Additionally, each player "owns" three of...
This British Gibson party game consists of 12 cards each listing 12 items to be purchased, with a price and another item to be purchased next. The cards are placed in various locations around the house or garden, and each player is given a shopping card that begins with a first item to be found. The players move from one list card to another in search of...
Show business is a pretty heavy economic game for 2 to 5 players aged 14+ with play time 45 min – 2 hours. You act as manager of music group playing one of 5 major music styles: rock, pop, black (african/afroamerican rooted, e.g. rap, soul, R&B), jazz, club (electronic dance music) and compete with other managers to gain fame and money for you and your...
Over last 9 years since premiere author of "Show Business" has been listening carefully to below complaints of the players: - The game is too long; - The rulebook is a nightmare; - There's no Player Aid; - For such heavy economic game the luck factor is unacceptable; - The prints on Trend dice wipe off. And here you go! "Tycoons" - the expansion to "Show...
Shrewd is a fast-paced strategy game where deal-making, manipulation, and a bit of luck lead to success. Players aim to maximize their wealth through savvy arbitrage—buying low and selling high—and by meeting the requirements to win various funds like the Monopoly Fund, Greed Fund, Shrewd Fund, or one of the five Equity Funds. The player with the most...
After the huge success of Aye, Dark Overlord! We'll make you... "an offer you can't refuse!" Where is my money?! A ruthless boss, ten shady characters, eleven mysterious black leather's bags, a lot of money. If your excuses won't be quick and convincing you'll get yourself a nice pair of concrete shoes and you'll sleep with the fishes in the bay. Si...
Siberia has a reputation for being a land of vast resources, and players are going to do their best to exploit those resources and convert them into as much loot as possible. To set up the game, place two different resources at random on each area in Siberia, place the remaining resources on their supply spaces, draw four of the 20 investment tiles from...
Both warehouse tiles will be mixed up together with the investment tiles during the preparation period. A warehouse can be obtained like the other investment tiles during the Investment action. If a player obtains one of the warehouse tiles, he places it beside his gaming board visible for the other players. After a Resource action, resources can be stored...