The third of three parts of the board game Scharz. The game includes two maps (Huns and Orient), four-player game sets (469 wooden components in total) and four game modes (fast, basic, original and extended). The game is combinable with the other two parts (and therefore for up to 12 players). The English version 0.99 can be still purchased at scharz.com....
A monopoly (from Greek monos μόνος (alone or single) + polein πωλεῖν (to sell)) exists when a specific person or enterprise is the only supplier of a particular commodity. Monopoly is a roll-and-move game where players move around the game board buying or trading properties, developing their properties with houses and hotels. When opponents land on players...
The Roaring Twenties were a rousing period full of opportunity. Whether the starlet in the bar around the corner, the greedy miser in the bank, or the Casanova three streets down, everyone had only one goal: to amass mountains of money, then squander it again in the most spectacular way. In Scheffeln — a German word meaning to make a lot of money — players...
Bid on strange and unusual contraband artifacts, collecting the most valuable to become the greatest collector at an auction that peels back the veil of reality and offers what lurks there... if you can outwit the other bidders. Schmuggleware is a fast-paced bidding game for quick hand to hand play. Every player acts simultaneously so there's no more...
A Late for the Sky "-opoly" game based on the Schnucks chain of Supermarkets located in and around the Saint Louis, Missouri area, in honor of their 75th Anniversary. Game includes: Metal Pewter Tokens (Shopping Cart [or Buggy], Mortar & Pestle, Steak, Milk Bottle, Schnucks Toy Solider, a Hand of Bananas, Schnucks Truck [Semi, Big Rig, Tractor Trailer...
Schoko & Co is all about producing chocolate in order to make money. Players are chocolate barons who have to contend with every element of the business from production to sales. Buy cocoa, convert it into chocolate and then sell it at sales meetings to big distributors, all along financing the staff and labor to pull it all off. Whoever is the most...
In this custom card game, players are adventuring archaeologists trying to remove the most valuable set of items from a seismically unstable cave. The deck contains 54 item cards and 14 seismograph cards. The item cards show an item name, its volume, its weight, and its value. These quantities range from 1 to 5. The seismograph cards show a picture of a...
Senior members have quit the after-school club because of their upcoming graduation, so you are left in the club alone. You must get more members to get over the crisis of abolition of your club, and there's one big chance: The School Festival! To publicize your club, you have decided to open a cafe in the festival. You gather members to help your cafe and...
Players are the heads of 1 of 6 fictitious music companies, trying to predict/influence the popularity of 14 different musical acts. Each turn, players get 7 chits with +/- values on them, 5 of which they may use to secretly vote for the bands they want to support. Players are awarded points at the end of a round if one of their bands is in the top 6...