MANXOPOLY is concerned with business trade in the Isle of Man. The object of the game is to accumulate as much wealth as possible through the purchase, trade and development of businesses - the businesses themselves representing actual firms on the Island or town. It has the following features: - Businesses to buy, trade and sell. - A £500 ‘Loan Card’ for...
貿易之路 (Màoyìzhīlù - trade roads) is an economic game set in Silk road era China. It is more a game about economics and game theory than about China and its neighbors, however. Routes in 貿易之路 (Màoyìzhīlù - trade roads), the 'trade roads' of the title are chains of trading posts / inns etc. that you as a merchant can choose to use. All trade roads can be used...
Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player. The players sail on a round course through the Caribbean. E.g., you have city tiles where you are able to perform...
The three dominant nations increase pressure! Now it can happen that you will show your true colors as a Spanish, English or French Commodore, committing yourself mainly to one power. Is this going to disturb the balance?“ This small expansion for Maracaibo comprises: 3 new Career cards 9 new Project Cards 3 corrected cards: Adventure, both Martyr...
A "marago" is a space on the gameboard or a card. Every time it is your turn, choose a marago. At the END of the game: YOU WIN THE GAME=you have 25-250 points more than everyone else. YOU BUST THE GAME=you got the lowest score and you're behind the highest scorer by more than 250. YOU ALL SENSEI=if no one wins and no one busts the game, you all tie. OTHER...
From rules: Marco Polo is a game based on business skill of the players. Every player (from 2 to 6) identify himself in the noble Venetian facing all with risks of his incredible journey, and showing his own abilities of good merchant and manage before the others to end successfully the enterprise. Aim of every player must reconstruct his puzzle of 16...
Players start in Venice with 240 besants (or 1200 Reales) each, trying to make it to Khanbalik, capital of Kublai Khan's kingdom. Each player has to acquire 3 gifts worth 80 besants (or 400 Reales) each for Kublai Khan. Then the player receive a mission (going to a city and receiving a secret invention). After receiving the secret invention, players has to...
Mare Balticum - the Board Game© is a board game about production, trade and war around the Baltic Sea. The players take on the roles of noble lines during the Swedish Empire Era. Together, they will populate the kingdom, build ships for overseas trade, build armies for overseas war and build forts for defending the gains. Instead of fighting each other...