Heard the News is a money market simulation (corporate stocks and currency exchanges in each of five countries). Game play consists of 10 rounds, each of which includes four phases: 1) Read the news (from one of six pre-arranged sets of cards). This news tells global facts as well as specific information about each region of the world 2) Each player moves...
From the Mayfair Catalog: Heart of Africa is a meaty trading game where the players each lead a trading company which tries to make profits in Africa. Although Africa had been circumnavigated by the start of the 19th century, the continent remained largely undiscovered. One of the great mysteries was the source of the Nile, and explorers like Burton...
The great Han Dynasty, once the paragon of peace and order in the world, has atrophied under the weight of corruption and conspiracy. Without even the strength for something as grand or as simple as civil war, the whole of China slowly shattered into countless independent states. Still, memories of such unity linger and there may be time for another to...
Heckonomics was originally known as Fiscal Warfare. The objective of players is to gain as much money as possible by the end of the game. During the game players roll the dice and choose where to travel to within the limitations of their roll. After landing they can take an applicable action. This mostly involves investment in companies or political...
It is a momentous time for the Post-Human Assembly. Having fully populated the Milky Way Galaxy, the Great Houses turn their eyes towards a neighboring galaxy – endeavoring to venture across the inter-galactic void to stake claim among uncharted stars. Each Great House seeks to dominate this new galaxy, for in the race to achieve hegemony, only one can be...
Hegemony in the Late Han Dynasty – The Rise of Heroes is a board game that supports 2-5 players. It includes hand management, campaigns, resource production, region control, and other mechanics. In the game, the player controls a hero and his camp during the Three Kingdoms period in ancient China. Each player has an initial general and army. Get the most...
The nation’s wounds have yet to heal. What was once disarray has now deepened into unrest. While the conflict between the classes continues, new threats loom over the nation. As crime increases, discontent spreads, and environmental crises intensify, the State pushes for increasingly repressive laws, tightening surveillance and censoring free speech. With...
平安 (Heian) is a short two-player game set in Heian era Japan (9th to 12th centuries). Some of the characteristics of that era that are somehow worked into the design of the game are the hunger for wood that had to be brought in from farther and farther to the new capital; the struggles with the Emishi in the north-east; and the troubles of financing both....
The objective of the game is to develop your business and make a fortune by running a financial business in the ancient city of Pingyuan, where the financial industry developed during the Ming and Qing dynasties. What we are selling this time is its Kickstarter version of Heiyuan, which is in English, but there are no changes in the rules and other aspects...