snip from rules: "Object: The object of this game is to set a fund raising goal and raise that amount of money. There are intervening factors, such as luck and timing, that will affect the raising of your dollar goal. However, the bottom line is cash on hand. The game is not intended to be competitive. The main objective is to provide discussion among...
In The Fungus Kingdom, you search for mushrooms in forests and other dark places, then sell them in the kingdom's marketplace and to itinerant traders who appear periodically. With the assistance of various "masters", you could become the most successful collector/dealer, thereby obtaining the most money possible through your sales — and thus the most...
The object is to collect the animals from the farm. For this, the items hidden under the straw must be memorized. The player that collects his assigned animals first wins the game. Four animals are placed on the circular board (sheep, cow, horse and pig). The rest of the animals are placed in the barn. Next to each field on the board, a straw card is...
Developed by a real-life fur trapping couple, Fur Out was marketed as Canada's first "family wildlife game." The game, not just a simple roll and move affair, features three different types of characters (Trappers, the Game Warden, & the Anti-Trapper). Trappers set traps and score points by catching & selling furs. As they accumulate wealth, trappers can...
Anno 1516: As a young sovereign you are cultivating your small Fürstenfeld to supply goods to the local breweries. But you still miss your greatest dream: your personal palace. Your status will finally rise high enough to leave the vexed farming behind and to demand taxes from the surrounding rural population, so you can finally live in peace. You harvest...
In 1463, the Ming Dynasty opened the Fushun Horse Market, where merchants traded silver, horses, and goods with the Jurchen and Eastern Mongols. The market thrived, becoming a hub of wealth and opportunity. 抚顺 (Fushun) is a 2–4 player strategy game where merchants compete to earn the most silver through trading and resource management. Easy to learn but...
A German game. Players are soccer managers who move their playing pieces around the board after rolling the die. Goal is to make as much money as possible. Playing time is agreed upon. Suggested time is in between 90 to 180 minutes. Each one starts with 2500000 DM in paper money. This can be used to invest in players (national or international) and...
Futbolider tries to simulate a european football team president doing this with a mix of several games. It's a board game for two players or two teams. In Futbolider you have to: Buy properties and build sport installation and stadiu. Sign players in order to build your team. Score goals winning football trivia quizzes. Disqualify your opponent using red...
Developed as an educational (or perhaps a tongue-in-cheek)game by Midland Insurance Co. in 1984, Futility is a game of buying and selling insurance. Each player, or "Risk Manager", starts out with $3,000,000. Movement around the game board, via rolling of the die, allows for the opportunity to buy and sell insurance (certificate of insurance cards). There...
The Future Art of War is a science fiction wargame, self-published by Leonard J. Meloche. The game map consists of 26 planets (one starting with each letter of the alphabet). Players start with one planet, and a small force of ships. They occupy/conquer planets, collect and trade resources, build ships, supply their planets and attempt to discover...