You are the head of a vast enterprise, chartered by the Crown to engage in commercial activities in the eastern hemisphere. As such, you will maneuver your company representatives (factors) into prosperous regions. You will leverage your influence with the established commonwealths. You will weigh the need for a merchant navy. But above all you must...
A cartoon-like stock market game for players Ages 12 and up, Deception requires basic buy/sell principles. Each player will buy and sell shares of stocks, hoping to make enough money to buy the luxuries required to win the game. Included are secret cards (can raise havoc from your competitors) business cards (for last minute trades), and market cards...
Appropriate for Grades 6-10 This game teaches the commonly used units of the metric system with questions involving everyday shopping situations. It also gives practice in simple math. Players move around a colorful board which presents and reinforces the concepts. There are separate decks of question cards which allow beginning and advanced players to...
Decisions! Decisions! "You've just graduated from high school and one of the most important decisions of your life awaits you..." Players choose to attend college or enter the business world. Players move around the board as they acquire property or earn a college degree. Players may drop out of school and try to get rich in the world of high finance....
The Southern Railway Company (SOU) once operated a primary repair shop for locomotives in Spencer, North Carolina. This is a railroad investment game where players purchase shares in emerging railroad companies, build track, and profit from dividends at a train yard. Cards in hand represent a player’s money. Acquire the most money before the bank runs out...
The Tennessee Central Railway Company (TC) underwent many ownership changes over the course of its operation. During this game, each player secretly holds company shares that are gradually revealed and reacquired by other players. Building track affects the value of each company, so time your investments carefully with locomotives. The player with the most...
Over five quick rounds, you'll trade rum, gather weapons, and tame wild creatures in your quest for infamy! Each round has two key phases: drafting cards to plan your strategy, then building to expand your fleet and compete for Infamy cards. Every card you build strengthens your fleet, unlocking new opportunities and expanding your reach. Simultaneous play...
In Deep Down, each player represents a salvage crew attempting to make their fortune. Players complete contracts by retrieving objects from the bottom of the ocean and executing technical jobs. Those contracts will pay the players who in turn can use their hard-earned money to improve their crews and get the right equipment for the job. The game progresses...
Deepwater is a solo game set in the year 2047 - in which the player assumes the role of a tech billionaire taking over a loss-making, underwater, deep-sea research and farming facility, six months after an industrial accident at the base released a crystalline, genetically engineered mutagen named "Zenobia" into the sea. During each game, the player will...