Players buy and sell five different commodities until they think that they have enough to sail from Spain to claim settlements around the Caribbean. Fortifications cost money but unfortified settlements can be captured by other players. [from the box top] Explore and conquer the New World: force the other players out of the game through trading and selling...
Made by World-Opoly in 1990 for 2 or more players ages 7 and up. A community spirit game, custom designed to create the unique character of Columbus. OBJECT: Players enter the game as visitors to Columbus. As players travel around the board, they have the opportunity to buy, sell, and trade properties. The winner has the opportunity to stay as a resident...
User summary: Discuss and decide how to save your fishing village from depopulation! 漁村においでよ! (Gyoson Ni Oideyo!), a.k.a. Come to Fishing Village!, is a co-operative card game in which players try to revitalize their village by successfully accomplishing big projects. The game can be played solitaire. While progressing your projects, you have to undergo a...
In Comic Book Boom!, you play as a publisher at the heights of the 1990's comic book craze, looking to make your fortune in the booming market. Whoever makes the most cash by the time the boom busts is the winner. There are three kinds of cards you'll collect and use throughout the game: Books – The comics titles that you publish. The amount you can profit...
This game is from 1900 and was published by the J. Ottmann Litho Company of New York. The directions say that Commerce is "the most amusing game on the market" The game is comprised of a deck of cards with 8 suits (Pork, Sugar, Cotton, Corn, Coffee, Oats, Flour and Butter) of 6 cards in each suit, making 48 cards in all. After shuffling the cards, deal...
Pit is an open-outcry commodity trading game. The first edition in 1903 had a deck of 63 cards, 9 each of 7 commodities, each with a value (ranging from 40 for Flax to 100 for Wheat). Players offer trades by crying out the number of cards they want to swap (“One! One! One!”, or “Three! Three! Three!”) but not their identity. The winner of the hand is the...
Commodity is a buying and selling game that is not meant to simulate real life, although there are some similarities. Ages 12 and up can play Commodity. Younger children can play with an adult and may even win! The object of Commodity is: 1. To make money by buying and selling. 2. To pay off all debts. 3. To manage your company to gain wealth. Commodity...
A classic economic-strategic game (where money is victory points), located in the mid-20th century in a hypothetical country occupying the Iberian Peninsula, which simulates the economic-productive cycles with great realism. The game alternates expansion phases (creation of industries and transportation networks) with operational phases where the...
Like many of the great interstellar conflict games of our time, the story centers around a war where one empire emerges victorious. The game of Commonwealth, however, immerses players into a universe where that war has already happened. In a galaxy not so far away from our own, the victor of this old war has endured for centuries after the last of their...