Fiefs et Empires is an expansion for Ave Tenebrae, a French fantasy wargame. It adds new units and scenarios to the base game, as well as modular maps. The rule book contains rules for creating and managing a "fief" (dominion), which can be used standalone but are meant to be used as a roleplaying aid for fantasy roleplaying campaigns. The rules can be...
The year is 1378, and your rightful claim for the papacy has been challenged by an usurper. You must gain influence among the people of Christendom in order to secure your legitimacy and the Throne of Saint Peter. Avignon is a quick influence manipulation card game in which the two players are rival candidates for Pope in the 14th century. Players gain...
In a world where cunning, strength, and strategy collide, AWARWAR lets you command powerful factions, each with their own unique warriors. Lead the disciplined Crimson Legion, the wild Azure Berserkers, the unyielding Sun Keepers, or the strategic Jade Sect in a battle for dominance. Build cities, train deadly dragonoid troops, and slay fierce monsters to...
Axe Age has been worked on for several years now. Extensively play-tested, the system holds up well to both skirmish level and large scale battle level. The system uses d10s, and was designed with 25mm-28mm scale models in mind. In addition to extensive folklore research, we had a very good official/unofficial historical consultant with a lot of knowledge...
Europe 1483 is the first medieval game in the Empire of History line of strategy board games. In Europe 1483, players assume control of one of sixteen different kingdoms or empires and compete for control of all of Europe, the Middle East and North Africa. Players need to make strategic alliances, be shrewd military leaders, vie for control of trade from...
Europe 1483 is a medieval game of conquest and diplomacy. It represents Europe, North Africa and the Middle East in the year 1483 AD. Players compete cut-throat to expand their empires through war, economic development and diplomacy. Game Includes: 432 Plastic Playing Tokens & Stickers 28" x 40" full color map 52 page rule booklet 1 d10 Territory and...
Asia 1483 is the second medieval game in the Empires of History line of strategy board games, and companion to Europe 1483. In Asia 1483, players assume control of one of sixteen different kingdoms or empires for control of all Asia. Players need to make strategic alliances, be shrewd military leaders, vie for control of trade from Europe and Central...
1492 is not a game on its own but serves as an expansion to Europe 1483 and/or Europe 1483: Asia 1483. It adds seven new playable nations, plus optional rules to upgrade three African nations to full player nation status. With the addition of this expansion, the 1483 series can support up to 53 players in a single game. Includes a large 49.5" x 31.5" map...
Several versions of the battle have been produced. Each has been contrived to show a historic resolution, fun for the English player, depressing for the French. Azincourt (French spelling) is a unique approach. The French might have had more coordinated leadership. They might not have been so intent on an easy victory, and as a result been so careless....
SENGOKU JIDAI—the central government's authority had weakened and local lords were fighting each other. Japan fell into a chaotic era of warring states. With the Warlord Oda Nobunaga's arrival in Kyoto, people started dreaming that the age of peace would begin. Oda Nobunaga tried to unify the country and reorganize the government by bringing the authority...
Azuma Kagami (吾妻鏡) is a historical chronicle: https://en.wikipedia.org/wiki/Azuma_Kagami This game covers the Eastern campaign of Minamoto Yoritomo (源頼朝). It was published to coincide with airing of NHK's The 13 Lords of the Shogun (鎌倉殿の十三人). Inspired by the Taiheiki system. (Taiheiki, was republished by MMP named as Warriors of Japan: A Country Aflame...