From the publisher's website: They rode swiftly across Eurasia over steppe and across plains under the Great Khan, or from Byzantium in armor as Cataphracts. Man, beast, and bow has long been a weapon of shock and maneuver. Now you can find out as you re-write the pages of history's great battles like those featuring massive Persian cavalry formations at...
The fourth expansion for Victory Point Games series on Ancients warfare. It includes: • One 8.5” x 11” color game map 'F' • 80 color, 5/8" square counters, including Battle Chariots • 16 new scenarios Scenarios (57-72): 57. Muye (Zhou vs Shang, 1027 BC) 58. Che (Yen vs Cheng, 717 BC) 59. Yen-Ling (Chin vs Ch’u, 575 BC) 60. Sabis River (Boduognatus vs...
Experience the Sengoku Jidai battles of two opposing Eastern and Western forces, with 15 glorious scenarios, in Way of the Samurai. Notice: This Expansion Kit is not a ‘stand alone’ game. To use it, you must own a copy of: • Ancient Battles Deluxe • Ancient Battles Deluxe Expansion Kit 5: Design Your Own Game Data: Complexity: 4 on a 9 scale Solitaire...
The book provides a general overview of miniature wargaming in the ancient and medieval periods. While designed for miniatures players, the included historical backgrounds, army tactics, and army lists (50+) are useful to the ancient and medieval boardgamer as well. The book is divided into the following periods: Biblical, Classical, Dark Age and Medieval....
The young shaman must face dangers of all kinds in the village of NewCastle overrun by demons. The search for magical items to activate the powerful talisman is crucial, and time is running out. A map-based, dice and pencil exploration adventure. How to play The game is a "roll and write and click" (the device is an integral part of the game, along with...
Wargames Rules for Entire Battles. From Earliest History to 1400 AD. A miniatures game for ancient and medieval warfare. The rules use interesting game mechanics, such as random movement rates, to represent the variable nature of warfare in the era it addresses. Units are rated by a Unit Cohesion Value (UCV) that takes into account the armor, leadership...
From the editor's introduction: In this "Ancient Wargaming" book, Phil Barker (a founder member of the Wargames Research Group) sets out to introduce the fascinations of the period to the novitiate ancient wargamer. He describes not only the troop types, weapons and tactics of the period, but also shows how to begin amassing armies of wargame figures which...
Ancients incorporates everything which was in the earlier games Ancients I and Ancients II (which is why, for instance, there are two scenario booklets). Ancients is a game of tactical combat in the age before gunpowder. The game contains 64 historical scenarios. Also included are guidelines to match different historical armies against one another, or to...
Ancients I has 32 different scenarios, each covering a battle from the period 1800 B.C. to 1400 A.D. Sequence of Play: Remove Leaders Check for Panic Reinforcements Movement Leaders Combat Rally The armies represented include: Hittites, Egyptians, Assyrians, Spartans, Persians, Macedonians, Romans, Carthaginians, Ancient Britons, Goths, Saxons, Viking...