Zeal is a game of religious conquest in a 16th century type of setting. Each player represents a different religion/cult that is trying to spread across the globe. Gameplay is simple but strategy is deep and luck is not a factor. Players, on their turns, can take one action (move pieces, produce more pieces, convert an area to their religion, or slaughter...
A development of Cloak & Dagger by Fata Morgana's Urs Hostettler and historian Werner Meyer. The new theme is time travel through the history of Germany and Switzerland. The envelopes represent different historical epochs. The players try to find and bring together historical persons and objects. There are two sets, one for Germany called Zeitreise in die...
It's a sort of trick taking game, but simplified. Each round a player calls out one of two colours available and plays a card. Others follow with a single card, after which everyone can play aditional special cards. Whoever has the highest sum in the given colour takes all the cards. The game is over when all the cards are spent at which point whoever has...
Description from the publisher: Zen Squire is a 2-4 player card game inspired by medieval marginalia, absurd illustrations found in the margins of medieval illuminated manuscripts. The first edition (released on Kickstarter) includes 72-cards, a 54-card main game plus an 18 card expansion. All illustrations and design elements were produced in pen and ink...
Zero Quest is a cooperative game in which players will work together to explore a series of dungeons and defeat the infernal entity Zolzotha, trying not to succumb to his insanity-inducing madness in the process. There’s a catch though: players may not communicate other than by playing cards. Players may play a card at any time in any order. Navigation is...
Zheng He: Admiral of the Ming Voyages is a solitaire game that recreates the voyages of the Ming treasure fleets in the early 1400s. In the game you take the role of Zheng He, commanding the fleet as it sails the Indian Ocean, earning glory for the emperor, and keeping favor with the ministers of the court so the voyages can continue. Your goal is to score...
It is the “Sengoku” era of Zipang (medieval Japan). As a samurai among feudal warring states, you are bringing order to the chaos using your military forces, in order to become Shogun. Zipang contains a central map where you battle for provinces and build castles to quickly gain the victory points. You move along the border, the Sugoroku path on which you...
Feudális Japánban járunk, ahol a közel egy évszázadon át tartó háborúzás teljesen átalakította a társadalmat és a vidéket. Kiválasztunk egy lapot, kijátszunk egy lapot. Ennyi egy kör. De ebben annyi mélységet és gyönyörű, japán stílusú rajzokat lehet felfedezni, hogy nagyon könnyű teljesen belemerülni a játékba. Le kell győznünk ellenfeleinket úgy, hogy...
Bohemia, 1420. The King was dead. Less and less able to resist the encroachments of higher nobility and ever more prone to leaving the matters of state in the hands of others, Wenceslas IV of Bohemia had passed away that previous August. Allegedly, a stroke killed him upon hearing the news of the defenestration in Prague of anti-Reformation councillors....
A game originating in ancient Persia. The seven players each have a marker representing one of seven solar bodies that move around the board in their own concentric circles. Each player starts with seven counters. Counters are won or lost based on the position of the solar bodies, which is determined by die roll. The winner is the first player to collect...
The Climbers & Terrorcotta Walkers Optional Buy comes with two new types of Zombies which you can add to any of your Zombicide fantasy games! It contains: 15 Terrorcotta Walkers 15 Climbers 18 Zombie Cards 1 Rules Leaflet Now, let’s see what dangers they have in store for us! Defeated Terrorcotta Walkers have the special ability to reform themselves from...