A series of books that provide wargame rules and colour photocopiable figures for miniatures battles. Each book tackles a specific time period of history. This book covers the Norman Invasion of Britain in the Eleventh Century. Simple rules are provided written by Andy Callan, noted designer. The rules can be used with other miniatures. The miniatures are...
One of a series of books that provide wargame rules and colour photocopiable figures for miniatures battles. The Scottish and Welsh wars of Edward the first and second up to the Battle of Bannockburn, with barded knights, Scots schiltrons and wild Welsh archers fighting again for freedom. Featuring an extensive castle model with a siege assault force and a...
A series of books that provide wargame rules and colour photocopiable figures for miniatures battles. Each book tackles a specific time period of history. This book covers the Wars of the Roses in the Fifteenth Century. Simple rules are provided written by Andy Callan, noted designer. The rules can be used with other miniatures. The miniatures are drawn...
A booklet on campaigns and battles of the medieval period, from the 5th to 15th centuries, intended to give an up to date historical account of the events and provide a beginner's guide to wargaming those events Includes: Concise, footnoted, historical narrative of the campaign, including sections on personalities, troops, armaments and strategic...
The Wargamer's Handbook was intended as a set of introductory miniatures (20mm to 25mm) rules for those just starting wargaming. It employed a standardized system that could be used (with minor variations) across different periods of history. The latter included ancient warfare, medieval/renaissance, the American Revolution, Napoleonics, the American Civil...
This book introduces the hobby of miniatures wargaming, presenting the history of miniatures wargaming, how to collect and paint miniatures, and--taking up most of the book--simple yet (reasonably) realistic rules and army lists for a wide range of historical periods, from ancients to WW2, including special skirmish-level rules. Its Ancient rules were...
GREAT BATTLES Offers the very best of multiplayer and solo wargaming. Games are played with a choice of either free or grid-form battlefields. It is an easy to pick up, tactics based ruleset, fought within a club night evening, debated at wherever you retire to for a pint and a debrief. Scenarios: Hastings – 1066 Edgehill – 1642 Aspern-Essling – 1809...
Wargaming World Solo delivers an absorbing solo player wargame which pits you against a unique opponent - the “Virtual You”. The flexibility and original design allows you to play any period, with examples included between the Norman Conquest and the Vietnam War to get you started. Wargaming World Solo is designed to allow you to play at a scale and budget...