Werewolf's Castle is an unique combination adventure and mystery game for 2-12 players where each player moves his or her werewolf(ves) around a castle, seeking clues, facing betrayal, and trying to outwit his opponents. As players move about the castle, they encounters monsters which they must fight, and gain items. Items can help them to fight, recover...
As mayor of a tiny village in the Black Forest your aim is to make your village the most populous in the best housing and to keep it safe from the ravenous werewolf population, all while quietly working towards your secret objective. A deckbuilding game for 2-4 players with a card settling mechanic that allows cards to provide different benefits depending...
Explore the new world as a dragon hatchling! Players compete with each other to see who can amass the greatest horde of gold. As they gain experience and grow into larger and more capable dragons they will also face the challenge of slayers. With only 9 rounds to play it will be a tight race to see who can be most infamous Wyrm! On your turn you will take...
An LPS bonus mini-game, When the West Came East is a solitaire wargame about the First Crusade. The player takes the role of the Crusader armies and his objective is to get control of as many areas of the map as possible and eventually to conquer Jerusalem. At the end of the game you get VP for areas controlled and substract VP for casualties. While the...
Time is running out, an evil witch plans to curse your village! The villagers must figure out who is the Witch and capture her before it is too late, but can they figure out which craft is witchcraft? Which Craft is a unique hidden role card game for 4 to 7 players, lasting from 10 to 30 minutes. Unlike many hidden role games, Which Craft does not have...
Gameplay revolves around a central play area called “The Kingdom.” At any given time, the kingdom may be filled with rich natural resources ripe for the taking; however, vicious, marauding monsters also roam the kingdom, bringing even more chaos to the tumultuous landscape. Catch the Eye of the King! Much to the benefit of the many lords and ladies vying...
Whisker Wars is a whimsically serious card battler, inviting 2-4 players to build the ultimate hand of heroic animal warriors and deploying cutthroat critters to battle for the throne. The twist... the flow of battle can change at any time, making this contest a unique blend of risk, timing, and strategy. A player scores Victory Points (Crown Tokens) by...
The game is set in the hall of the Red Knight. At one end of the hall are his treasure chests, guarded by six red knights. The three white knights try to force their way through the hall to reach the treasure. Game contents: Playing board, 6 red knights, 3 white knights, 1 dice. In play the knights are moved by the dice throw. They can only move...
An adaption of the Dark Age Infantry Slog rules adding cavalry, White Steeds and Seax is a simple set of miniatures wargaming rules for Dark Age / Arthurian Britain. The combat system, inherited from DAIS, is unusual; in each combat, a single die is rolled to see which stat (aggression, formation, or strength) is "trumps" for that round; the side with the...
In The Wicked Forest, a.k.a. ウィキッド・フォレスト, players from a village struck by disaster explore a dark forest where a wicked witch rules in the hope of finding "dirty flowers" from which they can produce crystals with the power to cure diseases, grant wishes, and help their loved ones. In the game, the forest is represented by a 3x3 grid of cards from a deck....
The Viking ship is ready to set sail! But where are Halvar of Flake and his men? Unbelievable – they’re taking a cozy nap under the trees! Help Vicky and Ylvi find the seven brave Vikings in the forest so that everyone can embark together on new and exciting adventures. The goal of the game is to collect the most Viking cards. To do so, you’ll need a sharp...
Each player attempts to move their own Vikings from their island to their own Viking Longboat, moored off of an opponents island. To reach it, the Vikings must climb across a ship rigging. Neptune is watching, growing angry. When a Viking arrives at their boat, Neptune sends a whirlwind that causes the ship rigging to "twist in the wind" {a portion of the...