Like Werewolf, Templar Intrigue is a game of hidden information, partial information, deduction, deception, and accusations. Unlike Werewolf, Templar Intrigue does not require a moderator, has no player elimination, and plays VERY fast. Players in Templar Intrigue are split into two teams — those loyal to France (and thus King Phillip), and those loyal to...
Templar Queenie 1: The Messages & The Coins, a mini-expansion for Templar: The Secret Treasures, consists of two modules that can be used individually, together, or in combination with any other modules for the game. The Messages: Shuffle the seven message tiles with the harbor tiles at the start of the game. Whenever at least one message tile is revealed...
Templar Queenie 2: The Secret Letters, The Tapestries & The Lamps, a mini-expansion for Templar: The Secret Treasures, consists of three modules that can be used individually, together, or in combination with any other modules for the game. The Secret Letters: Each player has one secret letter tile that he can discard to replay a (valid) character that's...
Templar Queenie 3: The Catacombs, a mini-expansion for Templar: The Secret Treasures, consists of one module that can be used individually or in combination with any other modules for the game. The Catacombs: This new room is placed adjacent to the game board. Players can pick up scrolls in the harbor, then deliver them to the catacombs to score 4 VP. In...
Templar Queenie 4: The Keys, a mini-expansion for Templar: The Secret Treasures, consists of one module that can be used individually or in combination with any other modules for the game. The Keys: Each player has a key tile, and as long as he holds the tile, he gains 2 VP (instead of 1) when playing Porticus. He can discard the key tile to move his...
Temple of War is a heavy wargame using an innovative combat and skirmish system. The game will come with several full-fledged campaigns and can be played from 1 to 10 players (or more). The campaign is built in such a way that the players can play different stages at the same table or individually at home, and update the state of the game/world based on...
Temple of the Dice Gods is a co-operative combat exploration game for 2-4 players. It features 12 desperate, downtrodden, and ambitious heroes who seek revenge against the polyhedral lords of chance. It is said that if you kill one of the Dice Gods, your luck will never be the same. In this game you will be playing as a group of heroes exploring the 3...
From Box back: The game is set in Teneriffa during the colonization in 16th century. In these uncertain times, you are a Spanish nobleman, trying to increase your power by directing your attendants thoughtfully. You are busy exporting Malvasian wine and building extravagant mansions while making strategic use of your merchant as well as your farmer. But be...
From the publisher's website: TENJO captivates players from a wide range of age groups with diverse gaming interests. Strategies combine elements of combat, resources, wealth, negotiations, and timing. The warfare is ruthless, diplomacy is crucial, and emotional engagement is intense. A highly flexible set of rules allows 2 to 4 players to adopt a...
In Tenka, each player takes the role of a local baron in the chaos of medieval Japan. The Emperor is powerless and the office of his sworn protector, the Shogun, is an empty shell. The realm is in turmoil as rival Daimyos struggle for control. Two to four players compete in this fast-playing card game of consolidation and conquest, where each turn and...