Terra de Castells (Land of Castles) is a strategic board game of ambition set in the borderlands of medieval Catalonia, where players compete to conquer castles and secure their legacy across the territory of the Spanish March. In Terra de Castells, two to four players assume the roles of rival lords striving to expand their domains by controlling...
In the distant land of Terraflip, the ruler has died. The four main families of the land do not wait long before claiming themselves as the new ruler. Will you be the next ruler of Terraflip ? Terraflip is a competitive, tactical, tile placement and memory board game for up to 4 players set in a medieval land. In this eco-friendly board game you place and...
In this terrain tile manipulation game, 2 to 4 Druids match wits to transform the terrain to match their own personal goal. Every Druid has a unique ability, and with the use of movement, standard actions, action cards, and well planned strategy, they set out to transform the land to their liking. It's not worker placement, it's not tile placement, it's...
The throne sits empty, and the great Houses have chosen their champions to fight for a chance to become the new Ruler of the Realm. Victory will depend on a warrior’s cunning, agility, and dueling expertise on the various terrains to prove they are worthy enough to sit upon the throne. Raise your banner, unsheathe your sword, and honor your House’s name by...
Innovative wargame rules for the Wars of the Roses Delivering period characteristics without undue complexity High-quality rules, scenario books, PDFs, game cards & digital downloads Test of Resolve requires only one twelve-sided die (D12) per side – and your figures! The game plays out with a small deck of cards representing the opposing factions. These...
Innovative wargame rules for the Hundred Years War Delivering period characteristics without undue complexity High-quality rules, scenario books, PDFs, game cards & digital downloads Test of Resolve requires only one twelve-sided die (D12) per side – and your figures! The game plays out with a small deck of cards representing the opposing factions. These...
There Grew A Kingdom is a medieval theme, middleweight strategy board game for 2 to 5 players, and one game takes about 20 minutes per player. It is a competitive 4xGame that uses mechanics such as area control, worker placement and resource management. It has soft end game trigger, player powers, and card combat system. The goal of the game is to get the...
"Players control rival Thieves Guilds in a Medieval Middle-Eastern city." The game is played on an area map displaying the city. The city is divided into nine areas, some of which have special effects. The game uses a custom deck of ninety cards which provide for various events. Each turn a card is placed face down in each section of the map of the city....
As Thief or Bounty Hunter you must brave the war-torn streets of Ladroness and manage your men well beyond the boundaries of this city. As Thief you lead a band of highly skilled and dangerous thieves. Within Ladroness there are shops, a temple and of course a treasury that provide plenty of opportunities for you and your crew to find fortune. On the...
Thieves’ Tails is a competitive worker-placement strategy game for 1–4 players set in the bustling city of Bramblewick, where crews of thieves compete for riches, reputation, and influence in the shadows. Each player leads a small crew of thieves from the guild, sending them across the Slums and city to gather resources, recruit new guild members, and...
Strategy and conquest in Ming Dynasty China 36 stratagems is a game for 2-3 players, which is set in the Ming Dynasty era in China and neighbouring states. You are the leader of one of several rival families aspiring to become emperor of the entire region. You start the game in a capital city, with just an aspiring emperor, a scout and a small army. The...
This Sceptered Isle consists of 4 battles of the Wars of the Roses. Towton, Mortimer's Cross, Barnet and Tewkesbury. It uses an evolution of the system from his pre-gunpowder quads published through 3W (Age of Chivalry, Crusades, Sword & Shield, Henry V, Crusades II). The command system has been changed to accommodate leader character - leaders are rated...