Swords and Stones is a fantasy sandbox/open map tabletop kingdom building wargame. You are chosen to lead your people in the aftermath of a cataclysmic flood that wiped all civilization off the face of the earth. Oversee and harvest resources, research technologies and upgrades, and grow your small camp in the woods to a mighty kingdom, an island of hope...
Valiant charges, bone crushing melee, and lump-in-your-throat defense has been recreated in Swords & Banners, a gaming system that uses 15mm or 25mm miniatures to recreate epic Medieval historical battles from the year 870 AD to 1424 AD. The Swords & Banners system has been designed to provide miniature players a historical set of parameters without...
From the box cover: It is a time of legends, an earlier time when men are just beginning to learn the art of war. It is a time for conquerors and warlords. On fierce battlegrounds, brave warlords go out to tame and protect new domains from other would-be rulers. Each ambitious leader tests a lifetime of military training against other fierce warlords....
Swords of God is a narrative wargame centred on the Age of Crusades (1100-1400). Rather than attempt direct simulation of the physical aspects of warfare, the rules instead take inspiration from chansons de geste and other romantic literature of the time and aim to create a faster-flowing, more abstract struggle still worthy of a song. The game aims to fit...
Swords of Sovereignty (Epées souveraines) is the 11th module in the series Au Fil de l'Epée (By The Edge of the Sword). It covers two of the most important battles of the XIIIth Century, Bouvines 1214 and Worringen 1288, which are, respectively, the 33rd and 34th battles in the series. Bouvines is a new edition, much expanded, with new map, counters, and...
The year is 1000 C.E., the middle of the medieval period. The European continent is constantly at war as competing political factions try to control Europe through military might and political intrigue. In Swords & Sails, players control one of these factions in a bid to conquer Europe. Build armies and fleets, build more cities, make and break alliances...
Mercenaries & Privateers is a card expansion for the Epic Board game, Swords & Sails: Rewrite History in 1000 AD. The new expansion will Feature 100 new cards, including the Mercenary/Privateer, Revolt and Calamity/Prosperity categories of intrigue cards. This will expanded the original deck of 60 intrigue cards and the 4 original categories of Development...
Rules for Large-Scale Miniatures Battles Based on the Game Dungeons and Dragons Development by Dave Arneson and Rob Kuntz. Swords & Spells is a medieval fantasy miniatures taple top that can be used as a stand alone wargame or in conjunction with D&D. It uses a dice-less combat resolution system. Attackers' weapons are indexed vs. defenders' armor class...
An abstract wargame for two or more players. The object of the game is to capture your opponent's King. The game is played on a 12x12 grid with two types of terrain - clear spaces and mountain spaces. Pieces cannot move through mountain spaces. Each player has a set of fifteen units: a King, four Knights, four Archers, and six Foot soldiers. The pieces are...
The Prince of Castile has announced his desire to obtain the finest sword in his kingdom. You are one of the famed swordsmiths of 16th century Toledo, and challenged to meet the prince's impeccable taste. He demands the rarest metals, the most precious gems, and the finest leathers. There is little time, but you must purchase all the necessary raw...
Contained in the Deutscher Spielepreis 2016 Goodie Box Includes 3 beacon tokens You may only use these beacons in the third run of a mission. After entering a location, but before reading the "A" card, you may decide to use the beacon. If you do, flip all the cards on the location except those with state tokens or other special restrictions, and read them....