Sea Law contains a ship combat system and naval campaign guidelines. With Sea Law am GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships. In fact, the combat system does not require a GM - it is a fully functional boardgame. Features: - A complete, detailed tactical ship combat system -...
Days of the Conqueror is a mass-battle miniatures game for the period of William the Conqueror (11th century). Units are composed of a number of stands of miniatures. Units are rated by a die (D4, D6, D8, or D10) in each attribute: Discipline, Morale, Attack, and Armor. Each unit must make a Discipline Test (with results of either Rash, Simple, or...
Secret Cardinals is a ‘take that’ player elimination game of Vice, Virtues, and hidden Roles within Roles. Eliminate political opponents and survive the power struggle from within the 15th century church through deception, sabotage, and calculated choices. For each turn, clever players will need to strategize their actions wisely to deduce who their...
In magical Arunea, a world full of mages and mysticism, a decisive battle is about to erupt... Four mage factions - Elementalists, Illusionists, Necromancers and Spiritualists - have gathered their best mages to take possession of the secret relics. These are powerful items that serve as sources of various forms of magic. Take command of one of the four...
Secret Sinners is a turn-based strategic card game where each player must fight in a King of the Hill-esque setting to earn the only spot through the gates of heaven. Hide your past sins carefully and accuse others of being evil to send them straight down the fiery depths of hell! Each player’s character card is randomly placed in a vertical line...
The Myths and Legends Continue A long time ago, before the Eternal Order of Perseus was formed, all sorts of ancient, terrible magics and evil creatures rampaged across the earth. As the Tomb has traveled our universe, moving across the ley lines of otherworldly energies, it has been the harbinger of mysterious, supernatural, inhuman forces. Now, only the...
The Epic Adventure Through Time! A long time ago, before the Eternal Order of Perseus was formed, all sorts of ancient, terrible magics and evil creatures rampaged across the earth. As the Tomb has traveled our universe, moving across the ley lines of otherworldly energies, it has been the harbinger of mysterious, supernatural, inhuman forces. Now, only...
From the publisher: SEISHIN is a conquer-and-control board game set in feudal Japan, designed and developed by Rogue Artist Creations Ltd. It is a well-balanced mix of area-control, resource-management and strategy that has enough to interest lots of different types of gamers. You can find yourself in a furious battle to control Niigata or engaged in...
In the card game of Seize the Realm, two or more players each take the role of a local baron in the chaos of medieval Japan. The Emperor is powerless, and the office of his sworn protector, the Shogun, is an empty shell. The realm is in turmoil as you and your rival lords struggle for control. Only one can seize the realm… will it be you? Cards have...
User summary 関ヶ原 (Sekigahara) is a drafting & bluffing game between the East and West Army. Deciding which cards to pick from the hand is important; whether to pick a card with the same army, simply choosing a big number, or choosing an enemy card. There are many choices and strategies. At this time, remember who picks cards that you did not choose. Your...
This is the biggest battle of Japanese medieval times. Sekigahara 1600 contains 528 pieces , 282 cards , a 59 x 84 cm map (printed in Japanese) and 34 pages of rules(in Japanese). The center of Honshu Island is printed on the map. Turn length is three days and units are 1000-1500 soldiers. Player numbers are two and playing time is from five hours....