Blood and Bushido is an expansion for Way of the samurai. It allows you to integrate new modules. Modules can be played individually or in combination. This expansion brings new game experiences and many strategic approaches. Blood and Bushido includes 5 modules, a new opponent, 2 new surroudings, 2 new weapons, and a new random event map for campaign...
Unleash your inner samurai and engage in epic duels with Pocket Samurai, a new, lightning-fast, drafting card game. Its easy-to-learn rules and intuitive gameplay make it the perfect game for casual and hardcore players alike. Overpower, outmaneuver or outwit your opponents to claim victory on the field of battle. Get ready to experience the thrill of the...
Japan. Dawn of the Edo Era. In the heart of the Land of the Rising Sun, young warriors are preparing to leave their master's Koryū, to embark on an initiatory journey across the country... to discover whether they possess the qualities required to become a true Samurai. To do so, they will cross the territories of the 9 Bushidan, fearsome warrior clans...
Play as Miyamoto Musashi and experience epic duels against formidable opponents! The game is packaged in a metal spiral-bound booklet, with pages in high-quality, European-produced paper. The game book also comes with a pencil, an illustrated eraser and a bookmark (weapons). For added variety in combat, each booklet comes with a bookmark featuring 4...
Redeveloped - but unreleased - version of the Japanese game Feudal Lord, originally published in 1983. In Samurai Lords, players scheme, plot, plan, fight, and deal with unforeseen events in the quest to become the supreme Samurai on the land. With 26 scenarios to represent periods ranging from the 12th to the 16th century and with some 500 major samurai...
Easy, army level miniatures rules for Japan's Age of Battles, 1550-1615. Designed to work with any mounting system and any size figures. Decent sized games can be finished in 3-4 hours. Designed and written by the author of Warfare in the Age of Reason, Age of Discovery, Age of Napoleon, Pig Wars, A Firebell in the Night and Iroquois Terror. —description...
"Board game for 2+ players. Each player controls a Samurai adventuring in the countryside." Set in a fantasy version of old Japan. "The Board is a circular track divided into 36 spaces. Every sixth space is a Fortress." The game also uses two decks of cards, an Encounter Deck and a Spell Deck. The players travel around the board, locating companions and...
A set of small scale skirmish action rules based in Japan between the years 1550 to 1620 Sengoku Jidai - The Age Of The Country At War. Become a Daimyo "Warlord" and control your Samurai and Ashigaru, gain help from Sohei "Warrior Monks" and Ronin "Men Of The Waves". But be cautious other Daimyo are plotting your downfall, the populous are not to be...
INTRODUCTION SAMURAI WARLORDS is a semi-historical game where one to four Players assume the roles of minor Samurai Warlords, or Daimyo, in Japan during the time of the Wars for Domination. There are two Periods that Players can choose to Play. The first is the Kamakura Period (1192-1333) when there is a risk of Mongol Invasions. The second Period is the...
(From the Introduction) Samurai Wars is a game sited in medieval Japan. Each player represents a "Grand Lord", confronted with the other players for the control of lands and resources (mines, hamlets, castles...) in a combination of stretegy, planification, risk, diplomacy and (mostly) war. In a game turn, each player must collect his resources in order to...
Players are attempting to score the most points by building up influence in the districts of Venice via their aristocrats. The game uses a card distribution mechanic whereby (in the case of a four-player game) two players draw cards and divide them up into two piles each, the other two players pick one group and the remaining groups go to the players who...
San Marco társasjáték 12400 Ft-tól! - 1 felhasználó árulja ezt a játékot!