Rival Den of Thieves is a strategic card game for two to five players. The criminal element of the city is in a race to steal the most -- from the bank or each other. Each player controls one of the dens, and each card in her/his hand represents one of the thieves in his/her den. Each player chooses which of her/his thieves to make active, knowing which...
Third Edition Released!Rule as Royal Regent within the powerful countries of Medieval Europe, govern her ancient cities, control her trade guilds, command her armies, and sway her religious faithful in Rivaling Royals™, a game for two to five players. Evade ruthless adversaries while manipulating the powers of Royal Privilege, the Sways of Religion, the...
Issue game of Wargame Japanese History #22. Strategic level wargame of the Japanese Sengoku period. The basic game concept is inspired from History of the World, and has a shorter playtime and is simpler. Each turn, players select one of the six revealed warlord cards. The top order card can be taken free, but the second or later card requires a "Heaven's...
RIVUS board game uniquely combines historical simulation with strategic card play elements, offering players a deep dive into 3,000 years of history where they become the architects of time, capable of reshaping the rise and fall of civilizations. At the beginning of each turn, players select two Victory Goal cards. A player can win the game by fulfilling...
Game description from the publisher: Greed, Pride, Gluttony, Wrath, Luxury, Idleness, and Envy – the infamous "Seven Deadly Sins". For the faithful, they instill horror. For you, on the other hand, they present a wonderful business opportunity! In The Road to Canterbury, you play a medieval pardoner who sells certificates delivering sinners from the...
Subtitled: Samurai Skirmish Rules, 1100-1620 This is a 32-page rulebook for skirmish warfare (one figure = one warrior) for late Medieval Japan. The book has nice black and white drawings, rules for movement, different classes of fighters, melee and missile combat, mounted combat, and even includes movement charts for limiting the turn radius of mounted...
Conventional Sekigahara games uses some diplomatic system which makes solitaire play very difficult. In this game, Nakamura tries to make a new type Sekigahara game suitable for solitaire. The game mechanics is unique. You must turn one card from the deck and follow the instruction. This procedure is repeated until you draw the card "Ieyasu moves". Then...
This is a game for 2 to 6 players using 36 cards that quantify the abilities of famous Samurais. The ability categories are Recruitment cost, Dignity points, Military strength, Trickery strength, and Card number. In this game, players recruit their own Samurai during the Recruitment Round, and use those Samurai to win more battles in the Battles Round wins...
From the publisher: The knights set off from their castles to conquer the surrounding land. For the wealth of the big towns and the villages belonging to them is just too tempting. Of course, once in possession, no knight wants to lose his newly acquired properties, so this means: caution. For the other players´knights are awake to any opportunity and the...
Robert at Bannockburn is a simulation of the battle between the Scottish and English armies on 24 June 1314, during Scotland's war of independence. The Battle of Bannockburn was of great importance as the Scottish victory there brought an end to English military domination of the Scottish lowlands, and secured King Robert Bruce's claim to the throne of...