Billhooks is a fast-action game of late medieval European warfare, set at the small battle/big skirmish level – think Nibley Green rather than Towton. You will need around 100 figures a side, lots of D6, and a 6 x 4 foot table – everything else you need to play the game is included in this book. A typical game can be played through in around 90 minutes (or...
Boathooks is a set of late medieval naval wargames rules related to (but not requiring) their landlubbing forefather: Never Mind the Billhooks. Boathooks is a light-hearted card and dice-driven game of skirmish combat on the seas, where a tactician’s approach counts for little in the face of the tides of fortune. The rules were given away free with Wi426 -...
Set in a Nordic universe, Neverheim was established as an experimental planet by the gods! All the races from the realms were put together on one planet to see what would happen! They didn‘t realise what chaos would be created… In this tactical minatures game Champions from many realms go head to head in battle or team-up to take on the enemy. In this...
A revised version of the TSR classic board game Dungeon. This version has a larger playing board and updated rules. Most notably, new character classes were added and the combat system was revised to be a bit more forgiving to the player. Also, the ability to heal and cooperate or trade with other players was added. Re-Implements: Dungeon Expanded by: The...
NI-SHI-KI (two-four-chess) is the chess-like board game, using cards as chessmen, and featuring wars of warring states in Medieval Japan. Cards representing Units (like spearmen or bowmen) and Warlords (like Oda Nobunaga or Uesugi Kenshin) are put on the sliding plates. Plates with cards are ready to slide over surface of the game board to attack the enemy...
Nibar's Keep is a short game of tactical combat for two players. Each player assumes the role of a warrior in Nibar's arena. Each warrior is aided by a force of diverse creatures, some of which are magically summoned after the game has started. To win the game, a player must accomplish either of the following two objectives: 1) Move one's own warrior onto...
Published in Abstract Games #14, and at the About.com boardgames website. Components A triangular grid board with 5 vertices on each edge, with the three vertices in each corner marked off as "castles". The base of the board has the West corner at the left and the East corner at the right. The peak of the triangle is called North. The castles are Xanten in...
Open The Royal Deluxe Treasure box, and behold the wonder of Nidavellir coins! Featuring a bevelled opening, a thermoformed display case to hold the coins, and closed by a transparent plastic lid, this treasure box is majestic! The display neatly organizes the uniquely designed Royal Treasure pieces, providing dedicated compartments for the 5 Elvalands...
Rules: - Crovax the Döppelgänger Crovax is a neutral Hero that adds 25 points to your Final Bravery Value. Put him in your Command Zone and discard immediately the last dwarf card from the column of your choosing. It is the same power as Bonfur, so all rules that apply for Bonfur are to be applied for Corvax. - Odroerir, the Mythic Cauldron During set-up...
"Night Flowers" is a nightclub where girls who are various humanoid species work. You are one of the executives of the club. If you can make the girl to become the number one of the club, the next owner's chair will be yours. However, the customers who come to the club are all peculiar monsters. You will polish your skills, attract customers, and sometimes...