You play a long-retired knight of the once great but now disbanded knightly Order. Since becoming former knights, you and your remaining companions have been operating a modest bar together. One night, you have all been rudely awoken by threatening events and false accusations of mysterious origin. Split up and on the run, chased by agents of dangerous...
Never mind the Billhooks is set at the Big Skirmish/Small battle level, the sort of thing that probably went on a lot of the time, particularly up around the Scottish borders, without ever troubling the chroniclers. My original inspiration was Nibley Green, Gloucestershire, fought in 1470 between the private armies of Lords Lisle and Berkeley, with no more...
Never Mind the Billhooks: Here’s the Ruckus, usually referred to as Ruckus, is a narrative heavy Medieval skirmish table top wargame inspired and influenced by Never Mind the Billhooks, where each player runs a company of warriors under the control of their Captain to contest the field and win glory. Like Billhooks, the game uses a deck of cards to create...
Billhooks is a fast-action game of late medieval European warfare, set at the small battle/big skirmish level – think Nibley Green rather than Towton. You will need around 100 figures a side, lots of D6, and a 6 x 4 foot table – everything else you need to play the game is included in this book. A typical game can be played through in around 90 minutes (or...
Boathooks is a set of late medieval naval wargames rules related to (but not requiring) their landlubbing forefather: Never Mind the Billhooks. Boathooks is a light-hearted card and dice-driven game of skirmish combat on the seas, where a tactician’s approach counts for little in the face of the tides of fortune. The rules were given away free with Wi426 -...
Set in a Nordic universe, Neverheim was established as an experimental planet by the gods! All the races from the realms were put together on one planet to see what would happen! They didn‘t realise what chaos would be created… In this tactical minatures game Champions from many realms go head to head in battle or team-up to take on the enemy. In this...
A revised version of the TSR classic board game Dungeon. This version has a larger playing board and updated rules. Most notably, new character classes were added and the combat system was revised to be a bit more forgiving to the player. Also, the ability to heal and cooperate or trade with other players was added. Re-Implements: Dungeon Expanded by: The...
NI-SHI-KI (two-four-chess) is the chess-like board game, using cards as chessmen, and featuring wars of warring states in Medieval Japan. Cards representing Units (like spearmen or bowmen) and Warlords (like Oda Nobunaga or Uesugi Kenshin) are put on the sliding plates. Plates with cards are ready to slide over surface of the game board to attack the enemy...
Nibar's Keep is a short game of tactical combat for two players. Each player assumes the role of a warrior in Nibar's arena. Each warrior is aided by a force of diverse creatures, some of which are magically summoned after the game has started. To win the game, a player must accomplish either of the following two objectives: 1) Move one's own warrior onto...
Published in Abstract Games #14, and at the About.com boardgames website. Components A triangular grid board with 5 vertices on each edge, with the three vertices in each corner marked off as "castles". The base of the board has the West corner at the left and the East corner at the right. The peak of the triangle is called North. The castles are Xanten in...
Open The Royal Deluxe Treasure box, and behold the wonder of Nidavellir coins! Featuring a bevelled opening, a thermoformed display case to hold the coins, and closed by a transparent plastic lid, this treasure box is majestic! The display neatly organizes the uniquely designed Royal Treasure pieces, providing dedicated compartments for the 5 Elvalands...