It's the dawn of the Livonian Crusade, and Estonia is being conquered by several nations. The Danish forces of Valdemar the Great are arriving from the West. The Crusaders, led by Bishop Albert, are crossing the borders from the South. Vsevolod, Prince of Novgorod, is attacking from the East. There's only one hope for Estonians: Lembitu, the leader, who is...
Across 15 reigns of the House of Capet your family seeks lands, titles, glory and wealth but faces dangerous rivals, external enemies and the ferocious warriors of Islam and Byzantium. Each turn is the reign of one king whose major policy/event impinges on that turn. The reigns (conveniently 15 of them) are split into five in the Age of Barons, five in the...
As the leader of a medieval town, you face a dire challenge: a terrifying outbreak of pestilence is sweeping through your people. In this roll-and-write game, you'll navigate two pages filled with four thematic game areas and one town map grid. Strategically fill rows and columns of asymmetric action grids, record imported resources, mark off crates of...
In Leprechaun’s Castle, the players are noble family members in Ireland. These Lords and Ladies will score points by being the first to reach castles that contain Leprechauns before their close competitors. They will build and travel on roads between castles while collecting gold coins, pots of gold, and shamrocks. By carefully choosing from the available...
This is a game of tactics and counter-attacks during which you will seize any opportunity to take tricks and get blazons other than yours. Each player plays for his/her own self but alliances may be useful and are sometimes more than welcome. But beware of traitors! The goal of the game is to score as many points as possible by taking tricks and collecting...
Vae Victis issue 17. This game presents two scenarios set during the "heyday" of the Crusades: Saladin's reconquests and the Third Crusade. The scale is at one turn equals one month, one hexagon is about fifty kilometers, and counters represent about 4-800 men. This is roughly the same system used in "Belisarius" (issue 5), and rules are provided for siege...
Les deux Bretagne (Two Brittany) depicts the conflict for the rule of Britanny between the Blois-Penthièvre and the Montfort-l'Amaury families in 1341-1364 in the middle of the Hundred years' war. The game is driven by 2 sets of cards which are used as events or action cards. The map shows Britanny divided in areas. It includes: - a 41 x 30 cm map - 290...
Published in Vae Victis nº 77, this expansion adds new cards, rules and counters for the original game Les deux Bretagnes (Vae Victis No. 76) which covers the dynastic struggle in Brittany during XIII and XIVth centuries. The new cards are added without surpassing the total activation value of the player. They can also replace other cards with same...
Tournaments and fortresses, to you to win the battle! The player in his turn draws a card and announces the theme. He reads the first clue, then the next until any other player finds the right answer and wins the card. The first player who has a card of each theme wins. There are 40 2-sided picture cards with 5 themes such a: castle and city, nobility...
A creation by Simon de Thuillières. The aim of the game is to illuminate stories (the idea: like an old manuscrit). To win the game, you have to use color pigments to build together a codex. You get points depending on the colors used. Monks are used to produce the necessary pigments for illumination. Note: the author uses jokes referring to the modern...