"Jihad!: The Rise of Islam, 632-732 A.D." is a board-wargame simulation of the first century of Islamic expansion after the death of Mohamed, the Prophet and founder of the Islamic religion. During this period a holy war of conquest and the religious conversion of non-Arab peoples were the mainsprings of Islam and the Arabs progressed from a religious...
From the publisher's website: Joan of Arc's Victory covers the entire campaign of the siege and relief of Orleans, with one-month turns beginning in April, 1429. The French player must consolidate her polyglot army and its inspiring leader, while dealing with Joan's "voices" via an events table that leaves him feeling slightly out of control. The English...
The Joke's End is a card-game where you play cards, tell a piece of a story using whatever is on the card and follow what is written on the card. Everyone draws and plays one card each turn and goes along with the game, making up pieces of the story on the fly. However, whenever someone draws the Joker Card, drawing cards is disabled, even if cards says so...
A Joker was sent to prison because he called the queen fat. He's had a week to think about it, and he's decided to try to break out. The game uses the Aces and Faces to create the board. Aces represent traps, while Kings, Queens, and Jacks represent guards. The goal of the game is to find the Ace of Spades, a powerful and intricate trap like none other....
The King is old. The kingdom is divided and the great Wizard Morcai is mustering an army atop Fire Castle. From every town in the land the call goes out for heroes to take up the quest for the Five Weapons of Power. Ancient artifacts of immense power capable of giving their wielder the power to be...king! You must heed this call but your quest will not be...
The King is old. The kingdom is divided and the great Wizard Morcai is mustering an army atop Fire Castle. From every town in the land the call goes out for heroes to take up the quest for the Five Weapons of Power. Ancient artifacts of immense power capable of giving their wielder the power to be...king! You must heed this call but your quest will not be...
"Two player card game simulating a joust between two competing knights. Victory: Be the first player to win 3 passes." "The Deck: Players share a common deck. The Cards: There are four suites: 1. Speed, 2. Aim, 3. Armor, 4. Courage. Each card belongs to one Suite and has a force value from 1 to 10." Each hand the players receive four cards face up and...
Each player is a medieval Knight in a Jousting tournament. This is a two player card game. Cards are also used for the board, only 2 dice and 2 counters are required. Play consists of using 3 cards each turn from a player’s own deck – A card to modify where the lance is aimed, a card to change your horse’s speed and a card to move your knight. Cards are...
Description from the designer: The Joust is a 2-player card game that uses a standard deck of cards along with the two jokers. You will also need pencil and paper or 4d6 [2- white, 1-red and 1-blue] used to track knight advantage and number of lances broken. The design is component ready since it needs only a deck of cards and I will post the rules later...
Brave knights take up their lances, tighten their saddles, and mount their birds. Who can defeat the most foes, capture the most eggs, and truly gain the glory of being the world's best at Joust? Joust brings the classic video arcade game to the tabletop in an action-packed, strategy board game. Requiring players to manage the speed and altitude of their...