Description from the designer: The Joust is a 2-player card game that uses a standard deck of cards along with the two jokers. You will also need pencil and paper or 4d6 [2- white, 1-red and 1-blue] used to track knight advantage and number of lances broken. The design is component ready since it needs only a deck of cards and I will post the rules later...
Brave knights take up their lances, tighten their saddles, and mount their birds. Who can defeat the most foes, capture the most eggs, and truly gain the glory of being the world's best at Joust? Joust brings the classic video arcade game to the tabletop in an action-packed, strategy board game. Requiring players to manage the speed and altitude of their...
"Its called a lance, duh." Joust a Flesh Wound is a two player dueling game about choosing the best lance and the best timing. Each player simultaneously reveals their choices. Choose correctly and score damage! The first player to unseat the other player wins! Each round consists of three phases, with the attacker and defender taking turns: 1. Choose a...
The game refers to how old, medieval tournament were organised. The game is a fast paced, 1v1 card game with Deck Building components. You will be competing, trying to gather points with help of three characters, Damsel, Herald and Knight. These points are used to purchase better cards - but spend wisely! The same points will determine a winner, and having...
From the TwoHourWargames site The crowd packed the stands, all dressed in their finest clothes, a riot of color, pennants and banners flapped in the breeze, there was a clarion call of trumpets, and the crowd fell to a hush. In twos, the Knights paraded into the Lists, horses draped in color tossed their heads and stamped their hooves to the jangle of...
A bluffing card game, where players will place cards face down on the Tilt (the known line between jousters). They will move their cards down to the end of the Tilt, they can strike any card opposite side of the Tilt. The players line up both cards, a lance must strike an empty space on the opponent's card to knock the opponent down. Alternatively, the...
Judgement of God Takes in all the aspects of medieval warfare including the knights, infantry, bow, crossbows and formation. The rules include the realities of the Swiss and the Mongols. The Two Page Rules series features rules that are 2 pages long with one combat card that has the information needed to play the game. The sequence of movement is decided...
"Fantasy tactical rule system. Juggers or Jugs are giant war machines constructed with medieval technology." Juggers are not only used in warfare, but also for a sport called Juggerball which is played with a very large ball. Jugger is played on a hex map. That map can represent playing fields, racing traps, mazes, or battlefields depending on the...
This book of games is 30 pages long, and is a hardback. The dimensions are 250mm (10") by 355mm (14"). There are fifteen separate boards, including a Chess / Checkers board in the front papers and a Backgammon board in the end papers John Astrop has written a short introduction, outlining the games he has chosen for this book and categorizing them in four...
In Jure Grando: The First Vampire, you step into the shoes of the desperate townsfolk of Kringa. Move around with your chosen townsfolk and explore the streets of Kringa, find items and protect the other townsfolk from Jure. But be careful; each encounter with Jure or failed objective will increase the terror in your town. Complete your objectives and...
Historical Background In the early 1350, after the death of King Alfonso XI of Castile, the conflict between the reigning king Peter I and his illegitimate brother Henry of Trastamara put the Iberian peninsula in rage. This war became one part of a greater conflict involving the kingdoms of England and France, better known as the Hundred Years` War. A Just...