Description from the publisher: Highlands is a solo boardgame set in middle ages Scotland, in a time of rival clans, factions, and kingdoms. Play as a king/earl/jarl striving to gain reputation and power as you build your empire in the highlands. Along the way, you will explore, decide how to expand, and encounter rival armies and a variety of creatures...
Hilal Hattı (Crescent Line) is a strategy game loosely based on the Ottoman History. In an alternate timeline, the Ottoman Empire is in turmoil and the local lords (players) have to reconquer lost land and establish control over the empire. For this they have to expand, raise their cultural level and recruit new armies that can adapt to geography and their...
Hildarting is a strategic game of area control settled in the Faroer Islands during the Viking Age. The board represents the islands and regions of the Faroer arcipelago. Each player starts with a number of regions under their control, and the goal of the game is to conquer other regions. In the end, only one player will remain to be the ruler of the...
A companion game to Stamford Bridge: End of the Viking Age in the same "Shields & Swords" series, A Hill Near Hastings: The Beginning of the Norman Conquests recreates *the* battle that will forever be tied to the year 1066. This game sees the addition of cavalry and bow units to the "Shields & Swords" system, and features special rules that recreate, in a...
As the Chief of a Himalayan high plateau tribe; Dolpo-pa, Bhotia, Sherpa, or Tamang, you lead your yak's caravan from one village to another through snowy crests and risky paths in order to collect the goods necessary to the development of your tribe. Meanwhile, you will increase the political, religious and economical influence of your tribe. By...
When the peaceful Himmapan Forest faces a great danger Himmapan creatures are in dangerous. Guardians must protect and help Himmapan creatures from foreign invaders, who want to steal the Himmapan creatures and use their power to do more evil things! If the invaders succeed Himmapan forests will eventually die. Which side will difinitely survive? Has this...
HIRÞ (pronounced hirth) is a two-player abstract strategy game in which two leaders (Viking kings) fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins. Although it has a relatively small board (eleven squares), the ability to use moves to build stronger units makes the...
Hispania gives four to five players a chance to re-enact this dramatic period of history. It sets out from the arrival of Carthage in the fourth century BC, follows the footsteps of Roman, Germanic, Byzantine and Muslim conquerors, and finally takes part in the early reconquista of the Christian kingdoms of Castile, Leon, Aragon and Portugal. Hispania...
Historia: gra karciana is a card game for 2-4 players who play in either Middle Ages, Modern or Contemporary times epoch and use famous historical personas, symbols or military units to win the outcomes of the historical events. The goal of the game is to score Victory Points, by: winning the events generating Culture winning wars The game consists of 4...
[EN]: A simple fantasy-medieval game in which the player must travel around Western Mediterranean cities (specially Catalan ones) with the ultimate aim of dueling with and defeating a mythological dragon. During the travel, the player gets cards in each city he passes, and these cards drive the game, as they contain events, missions, travels and so on...
Historia Romana is a Strategic level free print & play board-wargame on the ancient Roman Empire from I century B.C. to VII century A.D. Scenarios included: - The Rise of Sulla, 85 BC - The Third Mithridatic War, 74 BC - Caesar Vs Pompey, 50 BC - The Year of the Four Emperors, 69 AD - The Crisis of the Third Century, 260 AD - The Imperial Restoration, 268...
A book of historical medievals scenarios including maps and orders of battle. Forty different battles are included: from Tours (732 AD) through Bosworth Field (1485 AD). Unit descriptions are based on the De Bellis Antiquitatis/Multitudinus (DBA/M) rules. The author gives the numbers of men represented per stand, so it should be easy to modify to other...