The King of Symrania is dead and his successor must be chosen! As a member of one of the most reputable noble families of the kingdom, your mission is now to get workers and resources from the guilds that control each of the cities to expand your influency. Form an army of mercenaries, control the markets, use magic or fill your gold reserves and obtain...
Guile is a medieval memory card game of deception and intrigue for two players. Players are either the noble King Arthur or the nefarious Sir Mordred, and the Knights of the Round Table are the instruments of your influence in Camelot. Your chosen knights will advance your schemes as you trace the web of subterfuge and manipulate it to your own ends. The...
GUISCARD 2 simulates the epic conquest of Southern Italy and Sicily be the Normans, led by Robert Guiscard ("the cunning" or "the weasel"), in the eleventh century. The game features the various factions of the time as the Byzantines, the Arabs of Sicily, the Lombards, the Germans and the Normans of course, who came as mere mercenaries in the middle of...
5 new Double Army Tiles. When dealing out starting hands during setup, deal each player two large army tiles from the stack instead of three. Then shuffle the five double army tiles and deal one to each player face down. (Return any remaining, without revealing them to the box) Each double army tile has the same type of troop on both halves. Therefore...
A real time social deduction game for 4 - 8 players that last 10 minutes. Players take on a hidden role at the beginning of the game: either as one of the plotters who seek to blow up the houses of parliament, or as a secret agent, working against them from the shadows in this fast paced game of subterfuge. At the beginning of the game, one bomb card is...
Guyenne is a card game of bluff, hand management and castle conquest, with a historical flavour. The name "Guyenne" refers both to the hereditary duchy of the English crown resulting from the Treaty of Brétigny signed in 1360 and to the battle cry of the Anglo-Guyenne armies during the Hundred Years War. Players compete in successive rounds. They play the...
Guyenne is a card game of bluff, hand management and castle conquest, with a historical flavour. The name "Guyenne" refers both to the hereditary duchy of the English crown resulting from the Treaty of Brétigny signed in 1360 and to the battle cry of the Anglo-Guyenne armies during the Hundred Years War. Players compete in successive rounds. They play the...
Some scholars say that the Welsh name Gwyddbwyll originally meant the same tafl game played in Ireland under the name Fitchneal. Like the latter, the Welsh name has confusingly come to mean Chess in modern Welsh. Most other scholars however disagree that this is the same as the Irish game which was played on a 7×7 grid. Two opinions exist among those who...
Galadriel Grants Gifts to those who Support Hobby Retail When you pick up your copy of The Fellowship of the Ring: Trick-Taking Game from your favorite local game store (affiliated to the "Hobby Next" program), you’ll also receive an exclusive additional chapter (chapter 16.5)! "Gifts of Galadriel" is added content only and is not at all needed to enjoy...
The Fellowship of the Ring: Trick-Taking Game – Gifts of Galadriel társasjáték Kiegészítő 1000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
This is an unofficial fan-made expansion. The fierce campaign has taken it’s toll on waring daimyos. After suffering defeat, they are forced to regroup in their Bakufu (war tent) to plan new strategies. With renewed vigor, the warlords return to the battlefield with a stronger thirst for conquest. In Rise of the Daimyo, players acquire Tactic cards after...
Hack In The Dark Ages 250 AD to 1000 AD by Philip J. Viverito, 1 vol, 56 pgs L.M.W WORKS. A historical game system for tabletop gaming with miniature figures in the Dark Ages. This book is a stand alone set of rules based on it's predecessor Classical Hack III: Hack in the Dark and is profusely illustrated with diagrams, photographs and charts. Most...
In Vejen, players slip into the role of traders in the late Middle Ages. On many small paths which connect villages in Denmark and Germany, players must set up trading houses, upgrade their ox cart, buy goods, travel long distances, and resell goods. The game has both a Danish and a German currency, which can change at any time. A game lasts twelve rounds...
Hærvejen társasjáték 2500 Ft-tól! - 1 felhasználó árulja ezt a játékot!