From Avalanche Press: For over 700 years, Spanish Christians tried to exterminate the Arab kingdoms of southern Spain. This great "Reconquista" fired the crusading zeal of countless generations. The Arabs, or Moors as the Spanish knew them, saw the Spaniards as backward barbarians and fought ferociously to protect their sophisticated civilization. Finally...
From the Kickstarter page: "Every three years, in the prosperous city of Matilda, an event is held in which the lord of the city will choose the finest and bravest warriors to join the ranks of the Matilda Defenders. This battle tournament tests the team's tactics and strategies to convince the lord and to show the citizens which team is worthy to be part...
A strategy/fantasy game played on two decks of standard poker-style playing cards, the basic idea behind The Grass of Parnassus was to create a fun strategy game which could be played on standard cards. Each player has a city. The objective is to either build your city to a strength of 15 or to pummel your enemy's city to a strength of zero. Each player...
Great 72 is not a classic historical wargame. You won’t find scenarios for recreating specific battles or strictly defined army lists here. Instead, this is a set of flexible rules that allows you to use historical 1/72 miniatures to create exciting tactical battles and enjoy a simple, dynamic game. Whether you prefer historical settings or want to immerse...
"Theme: European Royal Houses 1300-1900. Each turn represents 25 years (roughly 1 generation). Starting in 1300 and ending in 1900. There are 24 turns." There are three custom card decks used in the game, the Dynasty Deck, Territory Deck, and Event Deck. The Dynasty Deck represents the Dynasties that the players can represent. Each Dynasty has a starting...
THE OPEN SEA AND A STRONG WIND… Great Hall Burning allows you to adventure during the Viking Age, the period from the late 8th century to the mid-11th century. If you succeed in battle and in your raids, you can raise your Social Standing and gather more men. As your Fame grows you rise in rank until someday, you are King. Or you could be… The journey is...
The fourth game in the Shields & Swords II series is also the largest, with more scenarios than the previous three games combined. The theme this time is the "mycel heathen here": the terrifying host of Vikings that landed in England not to loot and pillage, but to conquer. They were steadfastly resisted by Alfred the Great, King of Wessex, and three of...
Kingdom of Dyflin is an expansion to The Great Heathen Army. That game was a collection of Viking land battles set in what would become England. This scenario book expansion provides four new battles set during the same period in Ireland, utilizing the maps and counters from Great Heathen Army. Cenn Fuait (917) finds the Irish on the offensive until the...
Greathelm is a tabletop miniatures agnostic skirmish game played with dice and hand-painted miniatures. Each miniature represents a ‘knight’, a heroic and heavily armored warrior ready for combat. In every game, you and your opponent each control a team of six knights who face off in intense, close-quarters fights. Rather than depicting an entire...
You are the ruler of a kingdom. Compete with your opponent's Kingdom by playing the subjects from your hand and acquiring Resources such as "Honor," "Gold," "Food," and "Land." Once you have enough Resources, construct a Royal Palace, a symbol of honor. Win by building two Royal Palaces more quickly than your opponent. This game is head to head basically....