England, 876. 2-4 Players wrangle the collective conscience of entire cultures, commit horrible sins in the name of their gods, or parcel away tools of revenge in the name of propaganda through acts of clemency. Construct a fleet, connect discovered routes build a trade empire - or - tear someone else's down. The goal of Danelaw is to win either through...
It’s a well-worn story by now in the Land of Danger: An army attacking a castle. Somehow, though, the story keeps happening, and another bellicose mob has advanced on the imposing walls of someone else’s keep. The clash to control those walls is at hand. Lead the Blue attackers or the Red defenders, using clever card play and a touch of luck to control...
2-player game based on famous painting fragment by Bernt Notke situated in Niguliste Museum, Tallinn, Estonia. One player takes the role of god, other player takes the role of Devil. Then players compete to earn more dancers' souls. They bet for every soul and peek bets of opponent or secret dancers' cards. The player who owns the more souls in the end of...
The Comedy of the Supreme Poet ends among the heavens. Each player is called upon to cooperate with the others to enable the Supreme Poet to ascend to the heavenly spheres of Paradise, to the Empyrean and the sublime divine vision. Guided by Beatrice, Dante must exercise his Intellect to gain all the Virtues then, accompanied by St. Bernard, accomplish...
The Comedy of the Supreme Poet continues among the sorrows of sin and the beatitudes of virtue. Players need to work together to help the Viatores, Dante Alighieri and his guide Virgilio, ascend the Mountain of Purgatory in order to atone for the highest possible number of Deadly Sins (Pride, Envy, Wrath, Sloth, Avarice, Gluttony and Lust) by playing...
Dantes Reise durch die Hölle is based on the first part of Dante Alighieri's Divine Comedy — Inferno. Players start in the dark forest and walk through the circles of hell in order to reach Purgatory. To pass from one circle to the next, players must collect a "coin of clemency" in every circle. To gain these coins, they answer questions and solve tasks....
Miniature wargame rules for the Dark Ages up through Norman Conquest. Originally published in "Miniature Wargames" Magazine, No. 7, 1983. Referred to on occasion as "D.A.I.S" or "The D.A.I.S. System." Made available through Wyre Forest Games Club as a free download: The game strives to capture the "feel" of the period using two or three "divisions" or...
In Dark Age Irish: A Solo Game, You command a small party of Irish warriors returning from a raid, you are being pursued by enemy forces who you must avoid/defeat to get home, preferably with the livestock you have liberated. Ideal for 28mm figures but will work in any scale with a bit of thought. TURN SEQUENCE: 1- Activate your figures to move, shoot...
Tactical Warfare 700-1300 A.D. It covers all the major military systems such as the Vikings, Crusaders, Muslim Cavalry, Byzantine Legions and Mongol Hordes. It has 14 scenarios that cover the major battles from the Battle of Tours in 732 to the Battle of Liegnitz in 1241. It has one general map that all 14 battles are fought on, in different locations on...
"Dark Ages Britannia" is the first game of a new wargame series about the tactical medieval warfare. In this card-driven game, players will fight 7 historical scenarios: 3 concerning the fight for the English throne in 1066 (Fulford, Stamford Bridge, Hastings) and 4 regarding the Scottish Independence War (Stirling Bridge, Falkirk, Bannockburn day 1 and...
Dark Ages Britannia and France reimplements Dark Ages Britannia and expands it with 6 new battles focused on the French army. Game mechanics have been improved and revised for more intuitive gaming. Game maps have been completely redesigned with impressive artwork to match the new game tiles. Units don't use blocks anymore, but fancy banners partnered by...
“Wargame for 2-8+ players. Europe Early 6th Century after the Fall of the Western Roman Empire. Victory: The player to conquer the most other nations by the end of the Game is the winner. Time Scale: Each turn is 5 years. The game starts in 500 AD and ends in 600 AD.” Each player leads one of 20 kingdoms of early Europe. The remaining territories are...