Two players compete to populate their playing area (DOMAIN) with EIGHT personality cards (THRELMS), four of a NOBLE type and four of a PEASANT type. This they accomplish by playing Threlms from their hands or by robbing from their opponent. Additional card types and abilities on some of the Threlms can be utilized to disrupt your opponent's play whilst...
Jews, Muslims and Christians live together in 10th century Cordoba. The players try to move their playing pieces, each of which represents two of those three religions, beyond the far side of the game board. When a player manages to get two of the same religious symbols onto the same space, all other playing pieces with this symbol (of either player) have...
Córdoba more than one thousand years ago: the most prosperous city of the age, Jewel of West, Ornament of the World, the City of the Three Cultures, capital of the independent caliphate of Al-Andalus. Culture, Arts and Sciences reached the pinnacle of an era. In creating the most significant landmarks of this old Qurtuba cty, men and women try to leave...
In Corona de Hierro (Iron crown), each player represents an Italian noble in the 9th century, that will try to increase their power before the imminent death of King Carlos III, last of the Carolingian dynasty. To do this, he must send emissaries to negotiate with other nobles, with the Pope and with the barbarians, mobilize armies, besiege castles and win...
Corsica is a fan-designed strategic board game for 4 players based on Lewis E. Pulsipher's Britannia. In a typical game of Corsica, during 16 game rounds players will take command of the different nations that invaded and partially or fully controlled the island between 556 b.C., when the Ancient Greeks first settled the spot of Aleria, and 1796 a.D., when...
You have invaded the convention hall in search of some great relic; but its pieces have been scattered throughout the event. Will you be the first to find the parts needed to claim the prize? How to Play Players build teams, either solo or collectively, of searchers, scouts, and fighters. Searchers investigate areas, the time it takes is based on that...
The King is dead and has no heir. Since his death, the Council For The Crown is trying to choose the next kingdom's leader. The one who will deserve this title and succeed to the last king will have to be the best. To prove yourself, you'll have to show your capacity to manage the various kingdom’s resources and to deploy your army throughout the known...
Story The King of Blackthorn rose to power on the strength of his sword, gaining the devotion of the people as he forged a nation and purged the ravages of war. Once a much needed beacon of strength for a foundling kingdom, he has now grown old and is no longer a vital part of a now robust and powerful country. Others have risen to prominence and power...
As council members lose their heads, new members step up to take their place. Gain the trust of new allies and buildings of the realm of Blackthorn. Win the King's Favor to avoid a beheading, but beware... there are new ways of Casting Doubt on your fellow Council Members. This expansion for Council of Blackthorn will add 4 new Council Members, new faction...
Description from the designer: On the surface, Colbridge is a thriving medieval city, ruled over by a council of three wise nobles. But beneath the calm façade the council is locked in a deadly battle for mastery. Your reputation for resourcefulness has seen you hired to help elevate one of the councilors by acts of charity, bribery, or violence. The only...
The game parroted by Court, 7 Wonder, is designed by Antoine Bauza, and is itself a clever reimagining of an element in Richard Garfield's Magic: The Gathering. In fact, I even borrowed elements for Court from a subsequent game by Phil Walker-Harding called Sushi Go, which is a simpler version of 7 Wonders. As I have explained in the foreword...