This is my new game of deduction. Players draw cards and must deduce which Biblical characters are in the opponents hands based on a set of questions. Points are awarded for correct guesses and points given to the opponents for incorrect guesses. The game is scalable for different age groups or experience. It is also educational, although this aspect is...
This is based on my older game Watson's Bible Inquest (Biblical characters have been replaced with historical figures). It is a game of deduction where players draw cards and must deduce which historical figures are in the opponents hands based on a set of questions. Points are awarded for correct guesses and points given to the opponents for incorrect...
Way Of Thinking is a light, cooperative, word-association game which is all about table talk and unique logical word connections. In Way Of Thinking, players will use random word cards to create logical sequences of words. Each player will reveal the first and the last word of their sequence and remaining players will have 2 attempts to correctly guess the...
Cups 'N' Dice is a boardgame that provides many of the public domain cup and dice games all in one game set. This includes "Farkle", "Yatzy", "Bunco", "Mia", and many more games. These games normally involve pen and paper scoresheets, but cupsndice.com provides them in a digital format. Most of the games provided by Cups 'N' Dice are public domain. By...
We All Take from the River is a game of resource management and social deduction. You play as neighbors along a river, each with a unique set of objectives to complete over the course of several days. Sometimes you and your neighbor's objectives will overlap and sometimes they will clash. Turns begin at the top of the river and proceed downstream. Players...
Your village once had bananas. Now it has none. Clearly, werewolves...er...banana thieves are to blame! And there's no way you're a banana thief. You're an honest, hardworking villager. In We Didn't Playtest This Village at All!, each player is dealt one secret We Didn't Playtest style card, which has both an action and a note telling you whether you are a...
Listed in American Games #4157. 1965, Ethnic, Card Game. We Dunit was offered in a 7UP soda promotion in the 1960s-1970s. Description from a 1971 magazine ad: "We Dunit, a new game from 7UP, The Uncola, makes black history challenging fun. This exciting new game of mental exercise was designed for people who'll enjoy friendly competition that's more than...
We Go Way Back is designed to be played with family and close friends. You will rely on your history with each of the other players as you create specific clues based on shared memories, inside jokes, and personal details. At the start of each round, players are secretly assigned another player. Next, a category is selected (such as movies, sports, or...
A Game of Staging Ridiculous Interventions about Nonsensical Problems. Caring friends and family have all gathered “because they LOVE you”. That’s how it always starts. That’s when you suddenly realize there’s a problem - and it’s YOU. You’re shocked and clueless, which is why your loved ones have taken it upon themselves to carefully broach the subject....
In this game, God decides the weather on a whim. Let's guess the weather for 5 days by asking God questions that can be answered with "Yes" or "No”. Weather Report is a deduction/20 questions style game where the goal is to guess what the weather will be for the week. One player plays God and secretly decides 5 days worth of weather, the weather...
Step into the shadowy halls of Nevermore Academy to save the school from assured destruction in this officially licensed social deduction game for 4–8 players ages 10+, based on the hit show Wednesday. Crackstone’s followers are trying to collect body parts to revive Crackstone himself! But Wednesday and her fellow students are trying to prevent that from...
What begins as a quiet school day at Nevermore Academy quickly spirals into a morbid murder mystery as Wednesday witnesses a future murder in a vision. As it turns out, you and several other Outcast students are suspects in Wednesday’s vision. Because of this, you are summoned to the secret Nightshade Library to solve this mystery. Collect information...