Set in the Golden Age of organized crime, players head rival crime families attempting to gain control of organized crime in the city. In the vein of Citadels, deceive your opponents and deduce their strategy as you gain wealth and respect in your rise to power. Plot and alter your own strategy as the game unfolds and as fortunes change hands quickly and...
In the vein of Sherlock Holmes Consulting Detective and T.I.M.E. Stories, Wish You Were Here pits 1-5 players against a self-proclaimed Moriarty of the modern day. This criminal mastermind has thrown down the gauntlet, sending you encrypted postcards containing dozens of messages to give you the tools you need to catch the criminal, if you're sure that's...
Dark clouds linger over the City, a storm is looming... Meanwhile, a dark Witch hides deep within the City, hellbent on bringing it to its knees. But, all hope is not lost. A holy Inquisitor, attracted by the growing corruption, has secretly come to the City and decided to uproot the insidious evil. The storm will shortly break on the City and it will...
Witch Hunter is set in a 14th century town in Europe. The worried townsfolk fall prey to a witch hunting frenzy. Each of two teams (villagers and witches) aims at surviving the hunt by avoiding the accusations and death sentences of other players. However, the players themselves do not know their own character: instead, the character card is seen by all...
Witch's Coming! is a game about a Halloween night in which one player plays the Witch team and the other the villager team. The witches mingle with the children in costumes, enter the villager's houses, and cast curses. If all three witches manage to get into the villagers' houses before sunrise, the witch wins; if the villagers manage to stop that, the...
A memory and strategy game also published by F.X. Schmid under the title Dance of the Witches, this is essentially Pachisi but so that the playing pieces' identities are hidden, and after a while the game gets pretty chaotic with each player trying desperately to remember which of the witches belong to them and not help opponents or hinder themselves by...
Witch hunt is a large-group social deduction game (like Werewolf or Mafia) for 7-22 players. A group of Villagers must find and lynch the Witches among them during the day, while the Witches kill a target every night. Unlike similar games, dead players on both teams continue to influence the game. Additionally, each player has a unique character with a...
Wit Clash is a tile based strategy game. The goal is deceptively simple: to be the first in completing a 3 x 3 grid of black Asset tiles, arranged in 3 columns (hollow, striped or solid) and rows (triangle, circle or square). These 9 standard Asset tiles must match the icon on the gaming tray. The black Wildcard (star), a mobile tile, completes the set of...
Witness is set in the world of Blake and Mortimer, a Belgian comic series started in the 1940s by writer/artist Edgar P. Jacobs. In the game, which is playable strictly by four players, you each represent one of four characters and your goal is to solve mysteries or crimes by sharing information with one another — but you are quite restricted in how you...
Group game with secret roles. A robbery has just taken place in the town's bank and the thief has managed to escape. The Sheriff is going to interrogate all the witnesses present to try to draw his portrait. But it is very likely that the bandit had accomplices, they will certainly lie and give false clues. The Sheriff will have to rely on the help of the...
Join Dorothy, The Tinman, The Scarecrow and The Cowardly Lion as they follow the Yellow Brick Road in search of the Emerald City. Players travel from Munchkinland searching for 12 hidden treasures: the witches hat, the hour glass, the magic wand, the ruby slippers, and more. Can you remember where each and every one is hidden? When the mighty Wizard of Oz...
Wizard's Mansion is a game of search of objects, missions and deduction. It is played on a mobile board of 36 tiles that moves and turn. The tiles are drawn in his two faces. Every face represents a floor of the Mansion. The players will have to enter the Mansion to look for magic objects and to go out with then for one of four doors. But in the Mansion it...