Welcome those who enter the territory of the Sack Men. Krampus, the supreme lord, and tyrant, leads a legion of sack monsters that snatch unwary souls roaming around in the dark of night. Your goal is to help a crew equipping themselves with the best sacks available and seize the highest numbers of souls, so you can gain the favor of your supreme lord. The...
Simple actions yield deep strategy in the sacred and enchanted lands of Grunndavell. Vie to build a hallowed village within the secluded forest glades under the watchful boughs of the sacred tree. Within simple and easy to learn mechanics lies deep strategy, myriads of opportunity costs, and layers of agonizing trade-offs. Think, plan, and build a superior...
It has come time to honor the traditions of the past. The members of our Great Society have gathered to perform the Sacred Rites this summer solstice, honoring our most divine symbols and idols. Except for the part where not everyone remembers what they were. To play Sacred Rites, players take on the mantles of Believers, each privately informed of the...
A children's party game (presumably a birthday party) with a unifying theme (safari) and a loose deduction element, a la adult How to Host a Murder parties. In this game, the children are attempting to rescue an animal by playing games and listening to a cassette tape. Contents: - cassette tape - shopping/gathering list - 16 activity (game) cards - 12...
With the sun sets, darkness reveals hidden secrets, crimes unfold amidst the Safari! Witnesses show up racing against time to assist the police in swiftly cracking the crime cases. In this game, as a crime witness, your goal is to provide as many valid clues as possible within a limited time. The game ends when a player obtains 10 Mugshots, and player with...
Safe Breaker (a.k.a. Merkurya) is a simple-to-learn game of memory and deduction! The game consists of 12 objects: six showing colors and six showing numbers. (In the original version of the game, these objects were cards; in newer versions, they're castle towers that stick together magnetically.) Each player receives one color and one number, keeping...
Safecracker is a simple deduction game played with a standard deck of cards. To setup, remove all 10s, jacks, queens, and kings from the deck. These cards will not be used. One card in each suit is removed. These cards make up the combination to the safe. The other cards are dealt out to the players. Some may get more than others. The player with the...
User summary: The publisher refers to サイコロのアレ (Saikoro no Are) as 'That Dice Game' (an ironic joke). Saikoro no Are is a mind game that uses dice, but players are not allowed to roll any die. Active player's goal is to earn points by making a specific hand, such as three of a kind or four dice in sequence, with six dice. Non-active players' goal is to...
Saints and Scoundrels is a pulp-themed card game of bluffs, counter-bluffs, and a psychotic doctor. It is a casual game for 2 to 6 players. Typical gameplay is 20 to 30 minutes. Players are private detectives on the trail of a serial killer. They’re also sabotaging each other’s investigations. One person has offered to help you – Dr. Xyko (aka Dr. Xyko the...